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=Overview= The elemental knight fuses primal sorcery and martial prowess into a disciplined warrior-mage. Whether trained by an arcane knightly order or the student of an esoteric elemental sect, the elemental knight wields their eldritch teachings to devastating effect. '''Playstyle''': The elemental knight generally favours a close-range style of play, but the particular element that you choose to have mastered will have an effect. Fire and iron knights both fare well plunging into the fray, while storm knights benefit from a greater level of mobility and tide knights need more thought in picking their targets and spreading their hampering conditions around. Elemental knights tend to be more complex than the baseline 13th Age melee classes, as they possess some of the flexibilty of spellcasters through the use of elemental channels. '''Ability Scores''': Strength and Charisma are vital for elemental knights; iron and tide knights tend to favour Constitution for the additional resilience, while fire and storm knights will usually benefit more from Dexterity. Elemental knights gain a +2 class bonus to Strength or Charisma, as long as it isn't the same ability you increase with your +2 racial bonus. '''Races''': Most elemental knights, whether from the martial sects or the knightly orders, are human. Both half-orcs and half-elves also make good elemental knights, their dual nature perhaps suiting them well to the balance between martial discipline and arcane power that the knight demands. '''Backgrounds''': Noble sorcerer-knight, honour-obsessed martial artist, Flame Order officer, Iron Sect sentinel, Storm Order cavalry, Tide Sect wanderer, military magistrate, elemental cultist, mountain hermit, Emperor's personal guard, martial arts teacher, war-sorcerer, Sect outcast, mage-hunter. '''Icons''': Several Imperial knightly orders provide elemental knights to serve the Emperor; esoteric elemental sects commonly claim patronage from either the Archmage or the Three. The most sinister and heretical of the esoteric sects actively seek the tutelage of the Diabolist to try and fuse hellish magic with their martial practices.
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