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=Overview= The Fury is a berserker, a warrior who draws upon primal fury and spiritual might to cut a frenzied swathe through the enemy. Possessing more than simple rage, the fury practices esoteric and extreme forms of war-trance to bring about utter devastation. Whether the champion of a sacred spirit-totem or a grim-faced and wild reaver who burns with hatred, a fury bears the mark of something other. Furies are often associated with figures of vengeance in many cultures, whether those figures are spirits, demons or angels; some fury traditions involve direct emulation or prayer of such beings. Furies are also commonly associated with the female gender, and although there are numerous male mystic berserkers too, depictions of furies in stories, theatre and writing often portray them as solely female in aspect. '''Playstyle''': The fury is a more complex counterpart of the barbarian class. Like a barbarian, a fury is a berserker warrior who is all about plunging into battle and hacking at the foe; but the fury lets the player pick and choose between different frenzies, and demands that they pay attention to building tempo to get the best out of the class. The fury waxes through the course of the battle, building up to a crescendo before starting again. When playing a fury, you'll find yourself judging risk versus reward and choosing whether to repeatedly perform low Tempo Burn Outs or to try and accrue the maximum Tempo Rating possible for one immense Burn Out. The fury can be pushed quite far in the pursuit of power, but it may come at a hefty cost in Recoveries. '''Ability Scores''': Strength is the most important score for a fury; constitution comes a close second as furies tend to be found where the fighting is thickest. Wisdom is significant for some Furies who tap deeply into the most mystical of Frenzies. Dexterity can also serve well for a Fury who wishes to make use of throwing weapons and the Storm of Blades talent. Furies gain a +2 class bonus to Strength, Constitution or Wisdom, as long as it isn't the same ability you increased with your +2 racial bonus. '''Races''': Furies tend to stem from the same cultures as barbarians, and hence are found most often amongst humans, half-orcs and half-elves, but the more mystic elements of the class mean several wood elf war-cults also practice the fury traditions of battle. Some more civilised lands train cults of furies as temple troops or avengers as well. '''Backgrounds''': Champion of the tribal totem, cursed warrior of the red rage, ecstatic war-dancer, savage monster-hunter (you hunt and slay great beasts to honour or consume their spirits), beast-aspect berserker, holy zealot, shamanic vessel of the spirits, last survivor of the tribe, mad-eyed avenger. '''Icons''': Barbarian furies often aid or serve the Orc Lord or High Druid; a few, the most bloodthirsty and vicious, align themselves with the Diabolist. Some furies, serving notions of vengeance or patron spirits, oppose the more antagonistic Icons on principle; those esoteric religious orders which train cultists in the art of the war-trance are usually in the service of either the Crusader or the Priestess.
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