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==The Lord-Commander== ''The man who would be Emperor''. '''Usual Location''': The seat of the Lord-Commander's power is his fortress-palace in Dar Urazel, the capital of Huron, but he is no stranger to the rigours of campaign warfare. '''Common Knowledge''': Ritually elected from amongst the Huronese Clan-Lords, the Lord-Commander is a martial exemplar who has ruled Huron for nearly two decades. His ambition is to sweep all the Drakkath into his grasp and rule as a new Emperor, although unrest and resistance frustrate his efforts. Everyone in the Drakkath has a place in his grand vision, as long as that place is part of the new Drakkath Empire. '''Characters and the Lord-Commander''': The Lord-Commander and his spymasters always need agents to work with a free hand in the Drakkath, to bear diplomatic tidings or deal with problematic enemies. '''Allies''': The Lord-Commander regularly purchases mercenary contracts from the Flame Guildmistress, and also does business with the Manipulator General. It's no secret that he has offered good trade terms to the new Merchant Prince. Some whisper that, when his ambitions have seem most distant, he has even sent envoys to the Shadowfury to seek her dark counsel. '''Enemies''': The Magistrate's nation lies directly in the path of Huronese conquest. The Hierophant is equally threatened and, besides, a new Emperor should be of Sukumvarang stock and not a Huronese upstart. The Thornmaiden has no desire to see her clan-lands swept into the Lord-Commander's embrace, nor does she accept any would-be Emperor's authority over the wildlands. The Frost Envoy spreads word of potential alliance to those who stand firm in the way of the Lord-Commander's ambitions. '''The True Danger''': Whatever the Lord-Commander does, there will be war and turmoil. Success will mean a Drakkath pitched into conflict and beset by battle; failure will mean a weakened, collapsing Huron that can no longer protect itself from the surrounding threats.
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