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=Overview= To be a vanguard is to live and breath battle, to be a master of the art of war. Vanguards stand above other warriors and fighters through their skill at arms and their iron resolve, the first to enter the fray and the last to leave. They are warmasters, commanders, inspirational heroes or terrifying foes. '''Playstyle''': Unlike the fighter, the vanguard isn't reliant on the dice roll result to trigger powers; instead you choose which of your techniques you wish to use and expend your Resolve to fuel them. Knowing when to spend Resolve, and how much, is key to managing the class. The Vanguard is both a heavy melee combatant and a leader of warriors, thus you can both aid your allies and pitch into where the fighting is at its thickest. '''Ability Scores''': Strength and Constitution are the most important abilities for the vanguard as the former lets you hit harder and the latter keeps you alive. Charisma is also significant for some of the techniques available. Vanguards gain a +2 class bonus to Strength, Constitution or Charisma, as long as it isn't the same ability you increased with your +2 racial bonus. '''Races''': Any species can produce the mixture of fighting prowess and authority that makes a great vanguard, but half-orcs, humans and dwarves are most suited to the role. Half-elves also make fine vanguards when they focus on commanding and aiding others. '''Backgrounds''': Battle captain, assault trooper, first-into-the-breach, rebel leader, bodyguard, standard bearer, monster-hunter, noble warrior, battle chieftain, veteran soldier, merciless reaver, weaponsmaster. '''Icons''': Vanguards are most commonly associated with the Emperor, Crusader and Dwarf King; those of a particularly dark bent serve the Orc Lord or the Lich.
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