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Age Of Dragons: Legacies
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=Death and The Legacy= The nature of an '''Age of Dragons''' chronicle is such that it is unlikely that any one player will play the same character throughout. Death is the one true inevitable, be it from old age, from war or the dangers inherent in draconic existence. However, when a dragon dies he does not die without leaving his mark on history. He has a '''Legacy''', which is passed on to his '''Successor'''. The player can then choose to start playing the '''successor''' as a new player character. The breed and age of this successor should already be known, and this will effect the character generation process accordingly. <br><br> ==Resource Legacies== First, any '''Resources''' that the Dragon may have acquired will likely remain after he has gone on. A Dragon is presumed to have made some provision as to what happens to his resources after he is dead, usually by naming a beneficiary of his possessions and estates. His '''Successor''' may gain some or all of the deceased Dragon's resources as an inheritance. Some '''Resources''' are harder to hand on than others - for example, a successor would find it hard to inherit a network of alliances, but could definitely inherit a draconic hoard of gold and jewels, or a fine magical weapon. How easy it is for the successor to retain these resources is another matter altogether, of course. Dealing with an inheritance should almost certainly be the subject of at least one story! A '''Successor''' may, of course, have acquired resources of his own while waiting for his inheritance. This is up to the GM and player to decide, and generally is most appropriate when the successor is already at least a few hundred years old. <br><br> ==Legacies of Reputation and Station== Second, the political commitments and legendary deeds of the deceased dragon will reflect upon his chosen successor. If a dragon was a bloodthirsty soldier of the Ascendancy in life, it is not unreasonable for others to expect that his successor will be the same. There are no in-game rules for inherited reputations, but players should consider that their actions will have impact down the generations. <br><br> ==Legacies of Agenda== Third and finally, a dragon may pass on certain motivations to his successor. It is up to the player whether the successor carries on these motivations or not. <br><br><br><br>
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