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==Airships of the Line== The following are a list of Airships that are available for use in the campaign [[Air Marshals and Sky Pirates]] Besides the ACS Shenandoah, there many kinds of airship plying the dangers of the Rocky Mountains and the pirates therein. Because Mexico will not grant access through the Rockies, there are no rail lines to carry goods and cargo through them. The only choice is by air. So giant airships ply the skies, some massive cargo airships, others are a train of airships, joined together end to end. Since the border is ill defined in the region, ships of the Aerial Constabulary sometimes find themselves in Mexican airspace by accident. (At least their log books indicate it was an accident.) Here are some of the ships you'll encounter in the foothills of the Rockies: ===Airships of the Aerial Constabulary=== '''ACS Shenandoah''' Pride of the Aerial Constabulary fleet, the ACS Shenandoah is the class airship for the Heavy Airnaught class of combat zeppelins. She serves out of Providence, Colorado, and is part of Task Force 1, which consists of the Shenandoah, the ACS Wellington (a missile Zep), the ACS Mississippi (a Light Airnaught), and the troop ship ACS Arapahoe. Pirates take note, you never take on the Shenadoah by herself, her mates will stand beside her. '''Chassis:''' Huge, '''ACC/Top Speed:''' 15/100, '''Climb:''' 25, '''Handling:''' +0, '''Toughness:''' 14/20 (3/1), '''Engines:''' 8, '''Crew:''' 23, '''Cost:''' $72,100 '''Notes:''' 2x Extra Engines, Lift Adjustment +10, Increased handling +2, Captain's cabin, 11x crew cabins (double occupancy), 2x searchlights, Armor gondola +1, Armor envelope +1, Cargo Bay 3 spaces (Holds one reload of all weapons + 2 weeks' supply of food) '''Weapons:''' :2x Rockets, Right side, Range 50/100/200, Damage 3d8, RoF 1, Burst 2 ea., AP 8 (small burst template) :2x Rockets, Left side, Range 50/100/200, Damage 3d8, RoF 1, Burst 2 ea., AP 8 (small burst template) :3x 30mm autocanon, Right side, Range 75/150/300, Damage 3d8, RoF 3, Bursts 8 ea., AP 4 :3x 30mm autocanon, Left side, Range 75/150/300, Damage 3d8, RoF 3, Bursts 8 ea., AP 4 :1x 30mm autocanon, Bow, Range 75/150/300, Damage 3d8, RoF 3, Bursts 8 ea., AP 4 :1x 30mm autocanon, Aft, Range 75/150/300, Damage 3d8, RoF 3, Bursts 8 ea., AP 4 :2x .6" Cal MG, Top, Range 60/120/240, Damage 2d10, RoF 4, Bursts 12 ea., AP 3 '''ACS Wellington''' '''Chassis:''' Large, '''ACC/Top Speed:''' 15/100, '''Climb:''' 15, '''Handling:''' +0, '''Toughness:''' 12/18 (3/1), '''Engines:''' 4, '''Crew:''' 20, '''Cost:''' $39,600 '''Notes''' Gondola armor +1, Envelope Armor +1, Captain's Cabin, 10x crew cabins (double occupancy), Extra Engine +5/+20, Increased handling +1, 3x Searchlights '''Weapons''' : 5x Rocket, right, Range 50/100/200, Damage 3d8, RoF 1, Burst 2 ea., AP 8 (small burst template) : 5x Rocket, left, Range 50/100/200, Damage 3d8, RoF 1, Burst 2 ea., AP 8 (small burst template) : 2x .4" Cal MG, top, Range 40/80/160, Damage 2d8, RoF 3, Burst 16 ea., AP 2 ===Civilian Airships=== '''City of Providence''' The City of Providence is a typical single envelope airship locomotive. It can cruise at speed 100 pulling 5 large air cars, 10 medium air cars, or 20 small air cars. '''Chassis:''' Large, '''ACC/Top Speed:''' 30/200, '''Climb:''' 15, '''Handling:''' +0, '''Toughness:''' 12/18, '''Engines:''' 6, '''Crew:''' 8, '''Cost:''' $48,100 '''Notes''' Captain's Cabin, 4x crew cabins (double occupancy), Extra Engines (4) +20/+80, Increased torque +40, airship coupling '''Weapons''' None '''Large Air Car''' '''Chassis:''' Large, '''ACC/Top Speed:''' 0/0, '''Climb:''' 0, '''Handling:''' +0, '''Toughness:''' 12/18, '''Engines:''' 0, '''Crew:''' 0, '''Cost:''' $24,000 '''Notes''' 2x airship couplings, 39 space cargo bay '''Weapons''' None '''Medium Air Car''' '''Chassis:''' Medium, '''ACC/Top Speed:''' 0/0, '''Climb:''' 0, '''Handling:''' +0, '''Toughness:''' 10/16, '''Engines:''' 0, '''Crew:''' 0, '''Cost:''' $11,600 '''Notes''' 2x airship couplings, 19 space cargo bay '''Weapons''' None '''Small Air Car''' '''Chassis:''' Small, '''ACC/Top Speed:''' 0/0, '''Climb:''' 0, '''Handling:''' +0, '''Toughness:''' 8/14, '''Engines:''' 0, '''Crew:''' 0, '''Cost:''' $5,400 '''Notes''' 2x airship couplings, 10 space cargo bay '''Weapons''' None ===Pirate Airships=== '''Santa Maria''' The Santa Maria is your typical pirate vessel, cobbled together from different airships, she has a pine wood skeleton, as opposed to the bamboo superstructure of more expensive ships. Because of that, it has 2 less cargo spaces for her size. She uses her airship coupling to tow away an air car full of booty. '''Chassis:''' Medium, '''ACC/Top Speed:''' 20/140, '''Climb:''' 15, '''Handling:''' +0, '''Toughness:''' 10/16, '''Engines:''' 1, '''Crew:''' 4, '''Cost:''' $21,400 '''Notes''' Captain's Cabin, 3x crew cabins (double occupancy), Extra Engines (2) +10/+40, airship coupling '''Weapons''' :1x 20mm autocanon, Forward, Range 50/100/200, Damage 3d8, RoF 3, Bursts 10 ea., AP 4 :1x .30" Cal MG, Left, Range 30/60/120, Damage 2d8, RoF 3, Bursts 20 ea., AP 2 :1x .30" Cal MG, Right, Range 30/60/120, Damage 2d8, RoF 3, Bursts 20 ea., AP 2 :1x Grapnel Cannon, Aft, Range 5/10/20, Damage 2d8+2*, RoF 1, AP 2* ''* Envelope ripper head
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