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== Tasks == Whenever a character attempts an action that can fail, she is attempting to fulfill a ''Task''. Every Task is defined by a measure of its Difficulty. Task Difficulty is represented by a Level, indicating the training and experience needed to perform the task normally. {| class="wikitable" |- | '''Level''' | '''# / Name''' | '''Difficulty''' |- | 0 | Untrained | Anyone could hope to fulfill this task. |- | 1 | Neophyte | Almost anyone could do this task, as long as there’s even a small amount of knowledge or talent. |- | 2 | Student | A task suitable for someone learning the subject. |- | 3 | Apprentice | A task for someone expected to work with careful supervision. |- | 4 | Journeyman | A task for someone expected to work with little supervision. |- | 5 | Adept | A task for someone expected to work with no supervision. |- | 6 | Master | This task is appropriate for a true master of the subject, someone who can work by themselves with little need for assistance. |- | 7 | Grandmaster | This task is for those who can work in the rarified levels – the teacher of those below. |- | 8 | Paramount | This task is for the true subject matter expert – the one who wrote the book. |- | 9 | Legendary | This task is best performed by the avatar of the ability – the best there is at what they do. |- |} Just because a Task can fail, doesn’t mean that it will. When faced with a Task, the player and the GM will determine if the character can automatically succeed at that task. There are four criteria which must be met to allow an automatic success. 1. The Task level is equal to or less than the character’s Ability Level. 2. The character can take the time necessary for the Task. 3. The character has tools which can be used for the task, if needed. (This criteria does not apply, obviously, if the Task does not require tools.) 4. The Task is not being performed under undue Stress. How much stress is ‘undue’? For any Ability, undue Stress occurs when the Task has ‘Stress greater than the typical individual would experience in the course of normal, day to day maintenance of the Ability’. Conflict is always stressful, for any and all actions taken in the context of that conflict. If even one of the applicable criteria is not met, then the Ability must face a Test to determine if the character can successfully complete the Task. If all criteria are met, the Task is successful without any further requirements. On occasion, however, a player may want to take a chance, usually in hopes of exceeding the Task difficulty, such as a Journeyman working to create a Masterwork, even if their skill hasn’t quite gotten there. In those cases, the player will Test as if the criteria were not met.
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