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Aquila Saxum:Covenant
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== Resources == A baseline covenant has no magical resources. However, each player may choose up to 40 build points worth of resources (see AM5 p. 71) at the start of the game. More resources may be acquired during game play. === Library === This is a list of the Summae and Tractati of the covenant's library. === Laboratory Texts === This is a list of the Lab Texts of the covenant's library. '''Level 25''' Grip of the choking hand (pg. 133) '''Level 5''' Comfort the drenched traveler(pg. 123) === Vis === This is a list of the vis sources and vis stocks available to the covenant. ==== Vis Sources ==== '''Faerie Springs''' These faerie springs have many mystical properties in addition to just being vis sources. They attract many supernatural creatures from the region to take advantage of their many properties. The vis is collected in mid-spring when the spring runs coldest. *1 pawn of muto vis *1 pawn of animal vis *1 pawn of terram vis ==== Vis Stocks ==== === Enchanted Items === This is a list of the enchanted items available for use by the covenant. === Specialists === This is a list of the NPC specialists available to the covenant. Some important roles to fill (by NPCs or PCs) would be Chamberlain, Turb Captain, and/or Steward. Also, craftsmen would be useful as well (mason, carpenter, furniture maker, thatcher, blacksmith, chandler, tinker, weaver, leatherworker, cooper, cobbler, glass-blower, goldsmith, lapidary, brewer, vinter, baker, chef, miller, swordsmith, armorer, bowyer, ink-maker, bookbinder, illuminator, or scribe). The covenant possesses,the following specialists: *Ink-maker 5 *Scribe 5 *Chamberlain 9 *Blacksmith 4 *Carpenter 4 *Bookbinder 4
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