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=House Rules= ==Character Creation== * Gain full HP at first level * COM: Comliness is a new stat. It represent physical beauty. Use the charisma reaction adjustment as the comliness reaction adjustment. * PER: Perception is a new stat. It represents the character'S ability to observe and notice things. Use the dexterity reaction adjustment as the perception reaction adjustment. * Stats are rolled using 4d6 re-roll ones and twos take three best dice. Roll eight stats; pick seven of your choice and place them in the order you want. ==Gaining Levels== * Roll HP's using the half dice rule. ==Half Dice Rule== The half dice rule is quite simple: re-roll a dice until you roll at lease half the dice's largest value. eg: Rolling d10 half dice means re-roll 1,2,3, and 4's. Five and up counts. ==Healing== * When rolling dice for healing spells; use the ''Half Dice'' Rule ==Treasure Rolls== If the DM wants to be generous when rolling for treasure he/she can allow a percentage of the amount of coins in a treasure if he misses the roll. For example you have 40% chance to have 100-600 gold. The DM rolls 72 on a d100 for the gold availability and 4 on a d6 for the amount of coins. Normally there would be no gold coins at all. Instead, multiply by the percentage rolled by the total amount found: 400g * 0.72 = 288 gold coins. Very useful when rolling for a dragon hoard.
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