Editing
BD&D Elf
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Elf== '''Description:''' Elves are slender, graceful demi-humans with delicate features. They come from the great forests to the south. Few elves travel outside their ancestral homes. Those that due are the ones gifted with the ability to work magic and be powerful warriors. Their elven armor allows them to cast magic while wearing it, and they can also cast magic while wearing specially sized magical armor. '''Abilities:''' Elves have infravision and thus can see in total darkness up to 60'. They have an innate ability to detect hidden and secret doors, finding them 1/3 of the time. Elves are not paralyzed by the attack of ghouls. They speak Common, Elvish, Orc, Hobgoblin, and Gnoll. '''Requirement:''' Elves must have a minimum of 9 in Intelligence. '''Prime Requiste:''' Their prime requisite abilities are Strength and Intelligence. Elves with a 13+ Strength and Intelligence gain a +5% bonus to earned experience. Elves with a 13+ Strength and 16+ Intelligence gain a +10% bonus to earned experience. {| border="1" cellpadding="2" !width="50"|Levels !width="150"| Title !width="150"|Experience Points !width="50"| Hit Dice !width="200"|Spells |- |'''1''' || '''Veteran-Medium''' || '''0''' || '''1d6''' || 1 - - - - - |- |'''2''' || '''Warrior-Seer''' || '''4000''' || '''2d6''' || 2 - - - - - |- |'''3''' || '''Swordmaster-Conjurer''' || '''8000''' || '''3d6''' || 2 1 - - - - |- |'''4''' || '''Magician-Hero''' || '''16000''' || '''4d6''' || 2 2 - - - - |- |'''5''' || '''Swashbuckler-Enchanter''' || '''32000''' || '''5d6''' || 2 2 1 - - - |- |'''6''' || '''Myrmidon-Sorceror''' || '''64000''' || '''6d6''' || 2 2 2 - - - |- |'''7''' || '''Champion-Sorceror''' || '''120000''' || '''7d6''' || 3 2 2 1 - - |- |'''8''' || '''Superhero-Necromancer''' || '''250000''' || '''8d6''' || 3 3 2 2 - - |- |'''9''' || '''Wizard-Lord''' || '''400000''' || '''9d6''' || 3 3 3 2 1 - |- |'''10''' || '''Wizard-Lord''' || '''600000''' || '''9d6+2''' || 3 3 3 3 2 - |- |} '''Attribute adjustments:''' Elves may lower Wisdom by 2 points to raise Strength or Intelligence by 1 point. This process may be repeated, though Wisdom may not be lowered below 9, and Strength and Intelligence cannot rise above 18. These adjustments may only be done at character creation. '''Starting Spells:''' All elves start with 1 (+ Intelligence bonus) spell(s) at the beginning of play. Their spells are always determined at random. - Main Page; [[Keep On The Borderlands]]
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information