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Beneath Castle Everglory: LEVEL 4: The Garden
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=1. Long Grass= The grass here is a lush green and grows from one to two feet high. ==1A. Flowers== This small valley is covered in bright flowers in red, yellow and orange, and the air is fragrantly sweet. The flowers also radiate magic. The flowers are of no known type, but a roll against Botany -4, Naturalist -4 or any wilderness Survival -4 will suggest that living flowers will have a curative scent. The Analyze Magic spell will reveal that the scent of the living flowers will function as an Instant Neutralize Poison cast at level 16. The flowers will die if uprooted or planted elsewhere. ==1B. The Statue== On a small hillock stands a sandstone dais, surrounded by a rock garden of arranged, black stones, overgrown with grass and weeds. On top of the dais stands a pocked and blank-faced marble statue, all features eaten away as if by a powerful acid. The statue is has been damaged over the entirety of its body, though the dais shows no signs of damage at all. Unfortunately, all of the long grass within four yards of the statue is, in fact, part of a huge Demongrass plant lurking beneath the soil. Noticing the difference between long grass and Demongrass in time to avoid it requires a successful Perception based roll against either Naturalism or Survival (Plains)-4. ==Monster== ===Demongrass=== The Demongrass can make one grapple attack per turn and can have up to ST/5 grapples in effect at any one time (so up to 10 in this case). The first grapple will be to one of the legs. If that is successful, the Demongrass will follow up with a grapple to another limb, chosen at random. If the Demongrass has two successful grapples on a victim, it will attempt a Takedown. If a victim has been taken down, the Demongrass will grapple any limb that is damaging it. If the victim is prone, grappled in at least two places and not doing any immediate damage, the Demongrass will grapple for the throat. The Demongrass does not crush the throat, but it does cut off the air supply unless the victim has rigid neck armor of some kind. The Demongrass may grapple multiple foes and will do so to defend itself, but it must divide its strength between foes. {{GURPSNPCTraits|50|11|1|12|50|0|10|N/A|1|1|2|0|N/A|N/A|N/A|Grapple-15 Grab|Constriction Attack; Doesn’t Breathe; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Indomitable; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Unfazeable.|None|Plant|None.}}
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