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Beneath Castle Everglory: LEVEL 6: The Prison
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=1. The Cells= The following six cells are all behind locked and windowless iron doors (no penalty to Lockpicking to open). The cells are all 2 yard by 2 yards with bare stone walls set with rings to hold manacles. ==Cell 1== A skeleton clad loosely in a hessian shirt and ragged, patched trousers has collapsed across the stone floor scattering finger bones and teeth. ==Cell 2== This cell holds the insane, undead creature that used to be called Eskar Blacksmith. '''Monster''' '''Eskar Blacksmith''' Eskar Blacksmith appears to be an emaciated corpse in an advanced state of decomposition, hung with rags. Many of his teeth are missing and tufts of black hair share space on his scalp with bare yellow skull. His blue eyes stare madly, bulging from his lidless sockets as if in shock. Having gone insane with suffering long ago, Eskar will attack anyone he can in the only way he can – looking them in the eye and psychically assaulting them with his own despair. ST: 20 HP: 30 Speed: 8 DX: 14 Will: 18 Move: 8 IQ: 14 Per: 16 HT: 12 FP: 20 SM: 0 Dodge: 12 Parry: N/A DR: 4 Attack: Eskar cannot attack physically. However, each second, he can meet the gaze of one person who is looking at him and attempt to use psychic power to terrify them, filling their minds with terrible visions and forcing the character to make a Fright Check at -6. Trying to use mirrors to fight the creature only makes things worse. Not only is the Fright Check unaffected, but the mirror becomes haunted and will periodically display horrific visions requiring fresh Fright Checks. Traits: Combat Reflexes; Dark Vision, Detect (Supernatural); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Immunity to Metabolic Hazards; Injury Tolerance (No Blood, No Vitals). Class: Undead. Notes: Unwilling to negotiate. Truly evil. ==Cell 3== Here resides the undead creature that was known in life as Tom Miller. '''Monster''' '''Tom Miller''' Tom Miller is an emaciated corpse, looking just like Eskar Blacksmith save that instead of patches of black hair, he has the grizzled remains of what was once a bushy brown beard. Like Eskar, his black eyes bulge insanely from his sockets. Tom Miller has acclimatized well to undeath and has become quite content with his lot. He sits peacefully in his cell, just relaxing, wanting for nothing. He isn’t evil and, in fact, will do favors if asked politely. He has no fear of danger and does not care if he is destroyed or not. Tom remembers a little of his formal life. He can recall the faces of his wife and two sons and images of the village where he used to work. He remembers that he somehow offended the master of the complex and was thrown here in prison where he starved to death. He can no longer recall what his crime was, though he has often tried. He also can remember nothing about “him”, who he offended, not even “his” name. Nor can he recall anything about the layout of the level. ST: 9 HP: 20 Speed: 4 DX: 10 Will: 16 Move: 4 IQ: 15 Per: 15 HT: 12 FP: 9 SM: 0 Dodge: 10 Parry: N/A DR: 2 Punch (11): 1d-2 crush. Traits: Combat Reflexes; Dark Vision, Detect (Supernatural); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Immunity to Metabolic Hazards; Injury Tolerance (No Blood, No Vitals). Class: Undead. Notes: Speaks Common. ==Cell 4== This cell is entirely empty. The words “TELL MY” have been crudely scratched on the wall in Common. ==Cell 5== A naked skeleton sits propped up in the far corner, grinning. If touched, it will fall to pieces. ==Cell 6== This cell imprisons Eigen Forester, an ageless, fae shapeshifter who loves to feast on the flesh of humans (and other forms of intelligent life). '''Monster''' '''Eigen Forester''' Eigen Forester is a tall young man with raven black hair and a long, curly black beard. He is thin, but shows no signs of starvation. He wears a torn white linen shirt and simple cotton trousers with scuffed leather boots. As soon as he sees or hears the PCs, he will appear at his barred window, begging and shouting at them to set him free in the name of Goddess of Mercy (or your setting’s closest equivalent). Eigen Forester is also a 300 year old, shape-shifting, man-eating monster of fae origin, who knows perfectly well that he was thrown into prison for murdering and eating people and has been waiting a long time for a chance to do it again. What Eigen wants most is to be released from its cell, where it has spent so many years that it has completely lost count. It has no sense of gratitude however and sees the party only in terms of their usefulness. It may agree to help them, but is thinking only about what it can steal or even about whether the PCs would be worth eating. While Eigen does not need to eat to survive, it loves to do so. It can only eat raw meat and can only do so while in the form of the animal the meat came from. Its favorite meat by far is human flesh. Eigen may help the PCs to gain their trust, although he doesn’t have a lot of information to offer. He knows that “lizardmen” (Glitterghouls) have invaded the prison and that something that slithers like a great snake (Shedeth the Scourge) roams the halls. He didn’t see the layout of the prison on his way in and can recall nothing about “him” who threw him in prison, though he will claim to have to have been thrown in prison for refusing to bow to “him”. He attributes being alive after centuries of imprisonment to his Elvish blood and constant prayer. Eigen can shapechange into any normal animal between the size of a medium dog and a great cat at the cost of 4 FP. He prefers tiger form for combat and wolf form for running away. ST: 14 HP: 30 Speed: 7 DX: 16 Will: 20 Move: 6 IQ: 20 Per: 20 HT: 12 FP: 20 SM: 0 Dodge: 12 Parry: 12 (Brawling) DR: 3 Claws (16): 2d cut. Traits: Dark Vision, Doesn’t Eat or Drink. Class: Faerie. Notes: Eigen speaks fluent Common, Elvish, most Faerie languages, and most common dead languages.
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