Editing
Black Ops '61
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=Active Operatives= ==Irina Davidson== [[image:tally.jpg|right|200px]] '''Player:''' Deamon '''Status:''' INTEL '''Physical Description:''' Female; age 28?; blonde hair; gray eyes. '''Attributes:''' * ''Strength'' 11 [+10]; Dmg: thr 1d / sw 1d+1; BL 24 lbs.; HP 11. * ''Dexterity'' 12 [+40]; Speed 6.0, Move 7 [+5]. * ''Intelligence'' 16 [+120]; Will 20 [+20]; Perception 20 [+20]. * ''Health'' 13 [+30]; Hard to Kill 2 [+4], Hard to Subdue 2 [+4], Very Fit [+15]; FP 13. '''Social Background:''' * Tech Level 7; Social Stigma (Woman) [-5]. * Cultural Adaptability [+10]. * ''Languages:'' Language Talent [+10]; Armenian, Czech, Danish, Dutch, English, Finnish, German, Greek, Hungarian, Italian, Lithuanian, Norwegian, Polish, Portuguese, Romanian, Russian, Spanish, and Swedish (all at Native/Educated); Burmese, Cambodian, Hebrew, Hindi, Japanese, Korean, Lao, Mandarin, Turkish, and Vietnamese (all at Accented/Literate); American Sign Language (Native) [+90]. '''Relationships:''' * The Company (Patron, always; Extremely Hazardous Duty, always; Secret: The Company, fatal) [+225-20-30]. * Operative Bob Davidson, her dad (Patron, rarely) [+5]. * Her creators (Secret Enemy) [-10]. '''Advantages:''' * ''Basic Black Package:'' Damage Resistance 1 (Bulletproof Nudity) [+2]; Gizmo 1 [+5]; High Pain Threshold [+10]; Schtick: Dark Glasses [+1]; Truly Badass [+75]; Wild Talent 1 (Retention, Thou Shalt Not Steal Thunder) [+20]; Zeroed [+10]. * ''Combat Training:'' Combat Reflexes [+15]; Style Adaptation (All) [+1]. '''Disadvantages:''' * Charitable sometimes [-15]; Curious sometimes [-5]; Phobia (Loss of Memory) sometimes [-5]; Sense of Duty (U.S. Government) [-10]. '''Perks & Quirks:''' * Expression: Curses in multiple languages when annoyed [-1]. * Habit: Keeps a supply of clean handkerchiefs [-1]. * Schtick: Always has cabfare or proper change [+1]. '''Skills:''' * ''Wildcard Skills:'' Business! 15 [+12]; Guns! 13 [+36]; Martial Arts! 12 [+24]; Outdoorsman! 15 [+12]; Smooth Operator! 15 [+12]; Spy! 16 [+24]. * ''Specialty & Personal Skills:'' Cryptography/TL8 15 [+2]; Makeup 17 [+2]; Speed Reading 15 [+1]. * ''Basic Training:'' Area Knowledge (Earth) 18 [+4]; Driving/TL7 (Automobiles) [+1]; Expert Skill: Greys 16 [+4]; First Aid 16 [+1]; Games (Chess) 16 [+1]; Leadership 18 [+8]; Mind Block 21 [+4]; Soldier/TL7 17 [+4]; Swimming 13 [+2]. ===Background=== Irina doesn't know where she was born or who her birth parents are. She was found in a lab, and she showed signs of having been experimented upon. "Irina" was what she responded with when asked her name. At the time she looked to be about five years old. The raid had been the result of a prolonged surveillance by German assets of the company that owned the building; the lab appeared to be operating independently. Everyone in the lab either escaped or died in the assault, and investigations of the corporation came up blank… In the course of trying to learn more, several interviews were recorded with Irina. That's when they discovered her ability with languages: she could already speak Russian, English, and several Slavic languages—fluently, at a level that no five-year-old should be capable of. Irina was adopted by agent Bob Davidson and brought up in as normal a manner as circumstances permitted. She continued to be taught languages, but she was warned not to let on how many she knew. By the time she finished her Ph. D. in Linguistics, she spoke more than twenty languages. She has continued to learn even more since then, but has been finding it more difficult the older she gets. She was always intended to be an operative, and her adopted family has instilled in her a love for the Company and a sense of gratitude that she was allowed to grow up here. As an adult, she is genuinely grateful—they ''did'' rescue her, after all. She still has nightmares, centering around a chair and pain, most likely related to her early life which she does not consciously remember. For most of her time as an agent, she has been desk bound, or on intelligence operations where the knowledge of languages was the primary reason for her inclusion. She has had little experience of ''direct'' combat ops. In her personal life, she was almost engaged, but ended it when he started hinting that she would have to give up her job as a "U.N. interpreter." Her mother hasn't quite given up on the dream of a white wedding, but she is definitely starting to worry that Irina may have been left on the shelf. Her father, of course, totally understands that she can't have a normal career and marriage. (Their relationship is not unlike that of the Miss and Mister Parker in the early seasons of ''The Pretender.'') == Anastasia "Stacey" Houston == [[image:staceyhouston.jpg|right|200px]] '''Player:''' suedenim '''Status:''' SCIENCE '''Physical Description:''' Female; 6' 5". '''Attributes:''' * ''Strength'' 14 [+40]; Dmg: thr 1d / sw 2d; BL 39 lbs.; HP 14. * ''Dexterity'' 14 [+80]; Speed 7.0, Move 8 [+5]. * ''Intelligence'' 14 [+80]; Will 18 [+20]; Perception 18 [+20]. * ''Health'' 14 [+40]; Hard to Kill 2 [+4], Hard to Subdue 2 [+4], Very Fit [+15]; FP 14. '''Social Background:''' * Tech Level 7; Social Stigma (Woman) [-5]. * ''Cultural Familiarities:'' Western (Native); Eastern Europe [+1]. * ''Languages:'' English (Native/Educated) [0]; Czech (Native/Educated) [+6]; Russian (Native/Educated) [+6]; American Sign Language (Native) [+3]. '''Relationships:''' * The Company (Patron, always; Extremely Hazardous Duty, always; Secret: The Company, fatal) [+225-20-30]. '''Advantages:''' * ''Basic Black Package:'' Damage Resistance 1 (Bulletproof Nudity) [+2]; Gizmo 1 [+5]; High Pain Threshold [+10]; Schtick: Dark Glasses [+1]; Truly Badass [+75]; Wild Talent 1 (Retention, Thou Shalt Not Steal Thunder) [+20]; Zeroed [+10]. * ''Combat Training:'' Combat Reflexes [+15]; Style Adaptation (All) [+1]. * Intuitive Mathematician [+5]. '''Disadvantages:''' * Absent-Mindedness (except for trained activities, -33%) [-10]; Code of Honor (Athlete's) [-5]; Delusion (Minor): I am an examplar of Amazon ideals [-5]; Loner sometimes (12-) [-5]; Shyness (Mild) [-5]. '''Perks & Quirks:''' * Always seeking new physical sensations [-1]. * Fascinated by motion [-1]. * Hobby: Huge "Wonder Woman" fan [-1]. * Hobby: Nutrition fanatic [-1]. * Jewish [-1]. '''Skills:''' * ''Wildcard Skills:'' Aerospace! 13 [+12]; Athlete! 14 [+24]; Cowgirl! 13 [+12]; Guns! 14 [+24]; Scholar! 13 [+12]; Science! 15 [+36]. * ''Specialty & Personal Skills:'' Body Language (Human) 17 [+1]; Housekeeping 14 [+1]; Intimidation 16 [+1†]; Mathematics/TL7 (Applied) 15 [+1]; Physics/TL7 20 [+20]; Physiology/TL8 (Human) 20 [+20]; Sewing/TL7 14 [+1]; Wrestling 15 [+4]. * ''Basic Training:'' Area Knowledge (Earth) 16 [+4]; Driving/TL7 (Automobile) 13 [+1]; Expert Skill: Greys 14 [+4]; First Aid 14 [+1]; Games (Chess) 14 [+1]; Leadership 15 [+8†]; Mind Block 19 [+4]; Soldier/TL7 15 [+4]; Swimming 15 [+2]. ===Background=== Both Stacey's parents are the children of immigrants from Eastern Europe. Marina Smirnoff was the daughter of Russian immigrants who became a star athlete in multiple sports, not unlike the real-life Babe Didrikson. Known in the press as "Million-Dollar Marina" (not for being a millionaire, which, though comfortably well-off, she never was, but for being "like a million bucks.") Her husband was born to immigrants from Bohemia as Jacob Hochfelder. Young Jacob went out west, and found himself working in the burgeoning movie industry in Westerns. When he achieved some minor stardom in B-Westerns, he changed his name to the more appropriate-sounding "Jack Houston." Unusual for Western stars, Jack Houston was more notable for his size and strength than shooting or singing skills (though he did those too!) Starting out as a "heavy," he eventually played "white hat" roles, either as sidekick to a more conventional hero, or as the hero himself in a few movies and one serial. Jack and Marina met at a celebrity golf tournament in California, hit it off, and eventually married and had Stacey in 1938. Both parents, incidentally, were Jewish, though (as typical for Jews in the entertainment industry at the time) while they didn't hide their religion, they didn't especially advertise it. Marina died of cancer in 1946, when Stacey was only 8. Obviously, this had a profound effect on her. [Other notes: Recruited by company out of Olympic trials—going for the ''bigger'' game.] ==Michael Livingston== '''Player:''' t@nya '''Status:''' SCIENCE/PSI '''Physical Description:''' Male; age 35. '''Attributes:''' * ''Strength'' 11 [+10]; Dmg: thr 1d-1 / sw 1d+1; BL 24 lbs.; HP 11. * ''Dexterity'' 12 [+40]; Speed 6.25, Move 7 [+5]. * ''Intelligence'' 14 [+80]; Will 18 [+20]; Perception 18 [+20]. * ''Health'' 13 [+30]; Hard to Kill 2 [+4], Hard to Subdue 2 [+4], Very Fit [+15]; FP 13. '''Social Background:''' * Tech Level 7. * ''Cultures:'' Western, African, East Asian, Mesoamerican [+3]. * ''Languages:'' English (Native/Educated), American Sign Language (Fluent), Arabic (Accented/Illiterate), Grey Code (Accented), Spanish (Fluent/Educated), Swahili (Fluent/Educated) [+19]. '''Relationships:''' * The Company (Patron, always; Extremely Hazardous Duty, always; Secret: The Company, fatal) [+225-20-30]. * Father's old partner (Enemy, Rival, less powerful, occasionally) [-3]. '''Advantages:''' * ''Basic Black Package:'' Damage Resistance 1 (Bulletproof Nudity) [+2]; Gizmo 1 [+5]; High Pain Threshold [+10]; Schtick: Dark Glasses [+1]; Truly Badass [+75]; Wild Talent 1 (Retention, Thou Shalt Not Steal Thunder) [+20]; Zeroed [+10]. * ''Combat Training:'' Combat Reflexes [+15]; Style Adaptation (All) [+1]. * ''Telepathy:'' Talent 4 [+20]; Animal Empathy [+5]; Detect Life (very common) [+27]; Empathy [+14]. '''Disadvantages:''' * Code of Honor (Psi Op's Code) [-5]; Curious sometimes [-5]; Guilt Complex [-5]; Obsession: Find my father [-5]; Overconfidence sometimes [-5]; Sense of Duty: Team [-5]. '''Perks & Quirks:''' * Deep Sleeper [+1]. * Dislikes big cities [-1]. * Dislikes smoking [-1]. * Habit: Wears father's hat [-1]. * Hobby: Sketching [-1]. * Likes felines [-1]. '''Skills:''' * ''Wildcard Skills:'' Boats! 11 [+12]; Bow! 11 [+12]; Explorer! 19 [+36]; Fists! 12 [+24]; Guns! 12 [+24]; Move! 12 [+24] * ''Company Skills:'' Detect Lies 20 [+2]; Guns/TL7 (Pistol) 15 [+8]. * ''Background Skills:'' Area Knowledge (Africa) 14 [1]; Armoury/TL7 (Missile Weapons) 13 [+1]; Artist (Drawing) 12 [+1]; Biology/TL7 (Cryptids) 14 [+4]; Photography/TL7 13 [+1]; Piloting/TL7 (Light Airplane) 11 [+1]; Stealth 13 [+4]; Tracking 20 [+23]. * ''Basic Training:'' Area Knowledge (Earth) 16 [+4]; Driving/TL7 (Automobile) 11 [+1]; Expert Skill: Greys 14 [+4]; First Aid 14 [+1]; Games (Chess) 14 [+1]; Leadership 16 [+8]; Mind Block 19 [+4]; Soldier/TL7 15 [+4]; Swimming 14 [+2]. ===Background=== Born 1926 in Sydney, Australia, Michael comes from a family with a long history of exploration. His grandfather was the cousin of David Livingston, the famous 19th century English explorer, and his father, Robert, was a noted explorer in his own right, with a passion for finding odd critters unknown to science. Although his father was often away on his missions of exploration, Michael was very close to him, the two corresponding frequently by letter. His father, on his visits back home, often brought back odd souvenirs such as African artworks, and would take young Michael, teaching him to light a fire using stone age methods, or shoot game fowl with just a homemade bow. Thus, Robert Livingston's passions for exploration, tracking, and the finding of strange creatures rubbed off on his son, Michael. Michael's mother having died when he was young, it was just him, his father, and his aunt Margaret, his father's spinster sister. When Michael was ten, his father went off on yet another of his expeditions. He had confided in Michael that he was looking for a creature that might very well be the last surviving relic of one of ''homo sapiens'' ancient forebears, a living example of something resembling Java Man. This time, he was taking a partner with him, a young man in his late teens named Timothy Wentworth. Michael had met Wentworth and didn't like him. It was nothing he could put his finger on, he just seemed untrustworthy. He tried to warn his father but, without anything but a gut feeling to base his conclusions on, he was unable to get him to take this seriously. Instead, his father assumed that Michael was jealous that this young man was going on the expedition when he wasn't, and he promised Michael that when he, too, was 18, he'd have his change to accompany him. Robert Livingston never came back from that expedition to the African jungles, although his young partner did, claming that Robert had been killed by one of the wild animals that infested those jungles. Michael ''knew'', without knowing how he knew, that Wentworth was lying. He became even more sure of that when the man came into a great deal of money. An investigation of his father's papers by Michael revealed that legends had spoken of a treasure in the area of African jungle where the two partners had gone, treasures from a lost 15th century civilization. Robert himself had had no interest in monetary treasures, so he had only noted the legends in passing, but Michael became certain that Wentworth had gone on the expedition only in search of these treasures, and left his father—alive or dead—behind once he knew he could become rich. Michael had already had the ambition to carry out his father's work; now he voewed to find his father and bring him back home, alive or for a decent burial. His aunt had recently died from a long-term illness. Headstrong, Michael gathered what funds he could, and went off into the jungle at the age of 18. Four years later, he returned, unsuccessful, but having become much stronger and more skillful through this baptism of fire, now the equal of his father in the field of exploration. Unfortunately, he had also run out of money. With few other options, he joined the army, still determined to raise the money to carry out his dream… And then the Company came calling. It was a godsend: their operatives were sent all over the world, and encountered all manner of strange creatures in the course of their work. Money was no object. It was a dream come true. Michael has arranged to be on nearly every mission near the region where his father had vanished; so far, nothing has turned up. But he refuses to give up. ==Chuck Williams== [[image:chuck.jpg|right|200px]] '''Player:''' robbiem '''Status:''' COMBAT '''Physical Description:''' Male, blonde, blue-eyed, handsome, swimmer's build. '''Attributes:''' * ''Strength'' 12 [+20]; Dmg: thr 1d-1 / sw 1d+2; BL 29 lbs.; HP 12. * ''Dexterity'' 15 [+100]; Speed 7.0, Move 8 [+5]. * ''Intelligence'' 16 [+120]; Will 20 [+20]; Perception 20 [+20]. * ''Health'' 12 [+20]; Hard to Kill 2 [+4], Hard to Subdue 2 [+4], Very Fit [+15]; FP 13. '''Social Background:''' * Tech Level 7. * ''Cultures:'' Western, East Asian [1]. * ''Languages:'' English (Native/Educated), American Sign Language (Fluent), Mandarin (Fluent/Educated), Korean (Fluent/Educated) [15]. '''Relationships:''' * The Company (Patron, always; Extremely Hazardous Duty, always; Secret: The Company, fatal) [+225-20-30]. '''Advantages:''' * ''Basic Black Package:'' Damage Resistance 1 (Bulletproof Nudity) [+2]; Gizmo 1 [+5]; High Pain Threshold [+10]; Schtick: Dark Glasses [+1]; Truly Badass [+75]; Wild Talent 1 (Retention, Thou Shalt Not Steal Thunder) [+20]; Zeroed [+10]. * ''Combat Training:'' Combat Reflexes [+15]; Style Adaptation (All) [+1]. * Handsome [+12]; Less Sleep 4 [+8]. '''Disadvantages:''' * Curious sometimes [-5]; Weirdness Magnet [-15]; Workaholic sometimes [-5]; Xenophilia sometimes [-10]. '''Perks & Quirks:''' * Trivial Addiction: M&Ms [-1]. * Habit: Likes to play musical instruments while thinking.[-1]. '''Skills:''' * ''Wildcard Skills:'' Doctor! 16 [+24]; Explosives! 15 [+12]; Guns! 16 [+36]; Martial Arts! 15 [+24]; Music! 15 [+12]; Science! 15 [+12]. * ''Specialty & Personal Skills:'' Acting 17 [+4]; Carousing 13 [+2]; Fast Talk 15 [+1]; Sex Appeal 13 [+4]. * ''Basic Training:'' Area Knowledge (Earth) 18 [+4]; Driving/TL7 (Automobiles) 14 [+1]; Expert Skill: Greys 16 [+4]; Games (Chess) 16 [+1]; Leadership 18 [+8]; Mind Block 21 [+4]; Soldier/TL7 17 [+4]; Swimming 14 [+2]. ===Background=== A multi-talented wunderkind, Chuck Williams breezed through university, getting a double doctorate in Medicine and the Sciences, leading the swim team, and incidentally making waves as a world class violinist. He could have been or done anything after Uni – doctor, researcher, sports star, musician, even (with his leading man good looks) movie star. Yet he left the western world to study martial arts in China and Korea. He keeps quiet about his experiences in the Orient that brought him to the attention of the Company, but he threw himself into Special Forces training with the same ferocious energy he had previously applied to his studies…
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information