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=== Adventure GET === <pre>[ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ] [ ][ ][ ][ ][ ] </pre> The HG can award you 5XP toward this quest when: *Trouble starts or gets much worse in a well-staged way — whether that’s accidentally walking backwards into an enemy camp, breaking into a supposedly empty manor during what turns out to be a dinner party, or declaring that everything’s fine as long as there aren’t any werewolves around just before werewolves show up; *Someone rescues you; *You stand in a shadowed place and tell someone a secret, then run away before they can react. You can earn each bonus once, for a total of 15 XP. Once per chapter, you can gain 1 XP toward this quest when you: *sneak into somewhere you shouldn’t go *risk trouble by digging into somebody’s secrets *drag others into your affairs/arrange their lives for them *propose a theory about the underlying situation you’re in *tell someone a story related to the underlying situation you’re in *get into trouble trying to help somebody else *risk trouble in the name of ''adventure''! You can combine this with an XP Action, but you’re not required to. '''Quest: Old Owl Trouble.''' <pre>Daran has heard stories from prospectors in the hills northeast of Phandalin that someone is digging around in the ruins known as Old Owl Well. More disturbingly, several prospectors have reported being chased from the area by the undead. He asks the characters to visit the ruins, a two-day march northeast of Phandalin, and find out who’s there and what they’re up to. Daran knows that the ruins are an old watchtower of an ancient magical empire known as Netheril, and he worries that dangerous magic might be dormant there. </pre>
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