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=='''OVERVIEW'''== The Bloodlines setting focuses on family lines of superheroes and how they exist in the world. As the Cold War of the 1950โs intensified, the US tested its most powerful thermonuclear weapon. Contrary to models and expectations, this blastโs effects continued on in what came to be known as the Promethean Wave, a series of aurora borealis which lasted an entire year, spanning the globe. Somehow, it activated genetic potential hidden deep within humanity. Within the year the first natural occurring superhumans made their mark. However it became clear quickly that the Promethean gene was held only in a few bloodlines. As humanity takes its first tentative steps into the 21st Century, the superhumans are with them as well. Now with the third and fourth generation of these beings there are still many more questions yet to be resolved. I'd written up some of the general ideas for this about six years ago, but shelved it. Originally I'd written up something more Cyberpunk/near-Future. I ended up with a little more classic thing after reading ''Starman'', ''Tom Strong'', ''Top Ten'', ''Grounded'', ''the Intimates'' and ''Ex Machina'' comics. I also read a blurb for ''Noble Causes'' and ''Runaways'' that gave me some ideas but I haven't actually read those. I built this as an eight session mini-campaign. I expect I will do more with it in the future. I asked the players to come up with generally likable characters; I'd run dark supers before but I planned for this to be more optimistic. Everything here is the fault of Lowell Francis and his players. Names and descriptions of the eighteen Bloodlines can be found on the [[Bloodline Families page]]. [[House Rules and Game Set Up]]
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