Editing
Blue Giant:Additional Material
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Attributes== ===A.I. Cryptography=== '''Cost:''' - 1 point/Level '''Relevant Stat:''' - None '''Type:''' - Mecha Codes are simple things. Put them into a thirty-first century computer and out pops the answer. It doesn't matter how quantum they are or how many prime numbers are factored in, codes are easy. The only way to hide a message is to keep it on the move. That means having an A.I. computer program remember it as a matrix of constantly shifting mathematical values. If you download the A.I onto an inert medium, it stops calculating and loses the data. If the A.I thinks it is about to be compromised, it commits suicide and you lose the data. The only way to get to the data is if the A.I. tells you the answer and to do that, you have to pass a number of little tests. Each level of this attribute adds one condition that a character must fulfil to receive a code. At best, an astonishingly good hacking skill check might reveal to the PC what the conditions of fulfilment are, roughly, but if the A.I gets wind that someone is hacking it, then it will more than likely wipe the data. An A.I is an intelligent entity in its own right and cannot be copied. It moves from system to system. Conditions are entirely up to the referee but typical conditions are. *A.I. must be on a particular computer system, e.g any treaty ranger ships computer, the university library computer, Joe's blue datapad. *A.I must recognise the person it is passing info onto, e.g any Imperial Fleet Admiral, Big Joe Kryzygsky, another A.I. *A.I must be in a particular location, e.g aboard the trading vessel 'The Dirty Humper', orbiting a dead planet, inside a holosimulation of Red Square, circa 2204AD. *A.I must be activated at a particular time, e.g within the next five minutes, midday local time, two years ago (Oops) *A.I must see a key, either an object or a password or computer code. *A.I must only reveal the data to a particular race, gender, tattoo bearer etc. *Demonstrate knowledge that the A.I is looking for, e.g Why didn't you know that the password was a fake. *The A.I may also hold fake data which it will reveal in cases of attempted hacking. Fake data costs one level each as well. Other conditions should also be well defined. #A.I has one condition to be fulfilled. #A.I has two conditions to be fulfilled. #A.I has three conditions to be fulfilled. #A.I has four conditions to be fulfilled. #A.I has five conditions to be fulfilled. #A.I has six conditions to be fulfilled. ---- ===Features=== '''Cost:''' - 1 point / 2 points each. '''Relevant Stat:''' - None '''Type:''' - various * Cybernetic Communication - The character has a transceiver implanted in their brain which can contact other devices with transceivers and allows the character to operate and communicate with the device via radio signals. The range is 100km unless the planet has a communications network, then it is as far as the comm network extends. If two characters have implants then they can communicate silently with each other. The 1pt version allows communication but is easily picked up by anyone with a transceiver. The 2pt version is encrypted, which requires a sensors check to spot the communication and a computers check to hack the signal. * Computer Assisted Memory - Everything the character sees, hears or otherwise senses is stored on computer. Such memories can be downloaded and played back. The downside is that the memories can be written over or interfered with if hacked, an the character is still advised to rely on the old grey matter as backup. ---- ===Mass Thrust Drive=== '''Cost:''' - 2 points/Level '''Relevant Stat:''' - None '''Type:''' - Mecha All ships with the Star Flight attribute need a propulsion system called a Hydrogen Mass Thrust Drive which allows the ship to travel at the speed listed under Star Flight. The Hydrogen MTD provides the forward thrust and the Star Flight provides the method of travel. The Hydrogen MTD can be replaced by a more efficient booster system β represented by the MTD attribute. All Mass Thrust Drives work by ejecting a stream of matter out of the back of the ship. The denser the matter, the faster the ship can move. Each level of the MTD attribute increases the speed of the ship by 10%. The mass used is generally stored as huge rods of shielded material at the back of the ship. The mass is considered fuel, and needs to be replenished. (Hydrogen doesn't need to be replenished as it can be collected in free space as the ship moves. Thus ships with a hydrogen MTD run cheaper than those with this attribute.) A level 0 Mass Thrust Drive uses Hydrogen. A level 1 Mass Thrust Drive uses Carbon Boosters, usually a graphite or diamond rod, but in an emergency a tree trunk will do. Silicon or anything with a density of > 1 g/cm3 is fine. A level 2 Mass Thrust Drive is a Xenon Drive. Iron, Tin, Titanium, & Xenon are all good. (density > 4 g/cm3) A level 3 Mass Thrust Drive is a Cobalt Drive. Cobalt, Copper, Silver or Lead are good. (density > 8 g/cm3) Drives of level four and above are expensive to operate and draw attention due to their rarity. A level 4 Mass Thrust Drive is a Light Military Drive. Mercury or Light Radioactives are the preferred fuel. (density > 12 g/cm3) A level 5 Mass Thrust Drive is a Advanced Military Drive. Gold, Plutonium or Uranium are used. (density > 16 g/cm3) A level 6 Mass Thrust Drive is an Iridium Drive, used mostly on racing vessels. Iridium, Osmium and Platinum are used, usually as alloys mixed to the exact requirements of the finely tuned ejection system. (density > 21 g/cm3) The MTD / Star Drive combination does not work well in interplanetary space (inside a solar system) so ships also require an interplanetary propulsion system β the Space Flight attribute. An advanced MTD will add its percentage speed bonus to both the Space Flight and Star Flight speed values. #Carbon Boosters add +10% to Star Flight and Space Flight listed speeds. #A Xenon Drive adds +20% to Star Flight and Space Flight listed speeds. #A Cobalt Drive adds +30% to Star Flight and Space Flight listed speeds. #A Light Military Drive adds +40% to Star Flight and Space Flight listed speeds. #An Advanced Military Drive adds +50% to Star Flight and Space Flight listed speeds. #An Iridium Drive adds +60% to Star Flight and Space Flight listed speeds.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information