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Bureau Noir: Alejandra:Geist
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=Bardiche the Geist= As soon as Alejandra knew that she wanted to become a mercenary, she retooled her Geist to support this ambition. The result is Bardiche. It appears as a small devilish warrior-girl. She has curved horns, heterochromatic eyes, and dresses like a knight from fantasy tales. Besides the usual personal assistance that any Geist offers, Bardiche constantly scans the War Market for interesting contracts and gossip. For a Geist she has a very high tolerance for violence - some might say she's a bit eager for it. '''Personality Type:''' Belligerent, Upbeat <br> '''Quirk:''' Provides frequent updates from Maya about successful mercenaries, heroic actions, and exemplary performances.<br> '''Traits:''' Dislikes enemies with knives and trains. War Market Fangirl. {| class="wikitable" |- ! colspan="2" style="text-align:right; text-decoration:underline;" | AGILITY (4) ! colspan="2" style="text-align:right; text-decoration:underline;" | AWARENESS (4) ! colspan="2" style="text-align:right; text-decoration:underline;" | BRAWN (4) ! colspan="2" style="text-align:right; text-decoration:underline;" | COORDINATION (4) ! colspan="2" style="text-align:right; text-decoration:underline;" | INTELLIGENCE (5) ! colspan="2" style="text-align:right; text-decoration:underline;" | PERSONALITY (5) ! colspan="2" style="text-align:right; text-decoration:underline;" | WILLPOWER (4) |- style="font-weight:bold;" | Acrobatics | style="text-align:center; background-color:#000000; color:#ffffff; font-weight:normal;" | 0/0 | Analysis | style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/0 | Athletics | style="background-color:#000000; color:#FFF; font-weight:normal;" | 0/0 | Ballistics | style="background-color:#000000; color:#ffffff; font-weight:normal;" | 0/0 | Education | style="background-color:#000000; color:#ffffff; font-weight:normal;" | 1/0 | Animal Handling | style="background-color:#000000; color:#ffffff; font-weight:normal;" | 0/0 | Discipline | style="background-color:#000000; color:#ffffff; font-weight:normal;" | 0/0 |- | style="font-weight:bold;" | Close Combat | style="text-align:center; background-color:#000000; color:#ffffff;" | 0/0 | style="font-weight:bold;" | Extraplanetary | style="background-color:#000000; color:#ffffff;" | 0/0 | style="font-weight:bold;" | Resistance | style="background-color:#000000; color:#FFF;" | 0/0 | style="font-weight:bold;" | Pilot | style="background-color:#000000; color:#ffffff;" | 0/0 | style="font-weight:bold;" | Hacking | style="background-color:#000000; color:#ffffff;" | 1/0 | style="font-weight:bold;" | Command | style="background-color:#000000; color:#ffffff;" | 0/0 | rowspan="5" colspan="2" | |- | style="font-weight:bold;" | Stealth | style="text-align:center; background-color:#000000; color:#ffffff;" | 0/0 | style="font-weight:bold;" | Observation | style="background-color:#000000; color:#ffffff;" | 0/0 | rowspan="4" colspan="2" | | style="font-weight:bold;" | Spacecraft | style="background-color:#000000; color:#ffffff;" | 0/0 | style="font-weight:bold;" | Medicine | style="background-color:#000000; color:#ffffff;" | 0/0 | style="font-weight:bold;" | Lifestyle | style="background-color:#000000; color:#ffffff;" | 1/0 |- | rowspan="3" colspan="2" | | style="font-weight:bold;" | Survival | style="background-color:#000000; color:#ffffff;" | 0/0 | rowspan="3" colspan="2" | | style="font-weight:bold;" | Psychology | style="background-color:#000000; color:#ffffff;" | 0/0 | style="font-weight:bold;" | Persuade<br /> | style="background-color:#000000; color:#ffffff;" | 0/0 |- | style="font-weight:bold;" | Thievery | style="background-color:#000000; color:#ffffff;" | 0/0 | style="font-weight:bold;" | Science | style="background-color:#000000; color:#ffffff;" | 0/0 | rowspan="2" colspan="2" | |- | colspan="2" | | style="font-weight:bold;" | Tech | style="background-color:#000000; color:#ffffff;" | 0/0 |}
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