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==Elementalism== The magic of Elementalism is fairly simple to understand - it allows the wielder to call forth the powers of the four primal pillars of existence: Earth, Air, Fire, and Water. By manipulating these forces, you can do such things as bathe entire rooms in flame, freeze a foe solid, hurl both opponents and objects around with gusts of wind, or create obelisks of raw stone to crush those who defy you. And while any mere beginner has access to all four elements, a true master learns to not only channel multiple elements at the same time, but to wield them in even more destructive ways: summoning great firestorms, hurricanes, tidal waves, or earthquakes. Archmasters are where the real power is though, able to combine elements together to achieve unique and devastating effects. Sacrifice: Your body suffers terrible damage, usually losing a body part or internal organ.
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