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Cambrian Clank Druid
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=Identity= ==Level 1== ==Druid Warden of the Elements== ===Elemental Incarnation=== Mark a Stress to Channel one of the following elements until you take Severe damage or until your next rest: • Fire: When an adversary within Melee range deals damage to you, they take 1d10 magic damage. • Earth: Gain a bonus to your damage thresholds equal to your Proficiency. • Water: When you deal damage to an adversary within Melee range, all other adversaries within Very Close range must mark a Stress. • Air: You can hover, gaining advantage on Agility Rolls. ==Spellcasting== ==DRUID’S HOPE FEATURE== Evolution: Spend 3 Hope to transform into a Beastform without marking a Stress. When you do, choose one trait to raise by +1 until you drop out of that Beastform. Uses Instinct ==Clank born of the Heartwood of a Great Progenitor Tree== ==Wildborne== Born in the Refuge: Wildborne Lightfoot: Your movement is naturally silent. You have advantage on rolls to move without being heard. Efficient: When you take a short rest, you can choose a long rest move instead of a short rest move.
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