Editing
Capers!:Tarot the Mastermind
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Tarot the Mastermind== '''Name:''' Ada Tremaine '''Appearance:''' woman, white, smirking face, fashionable clothing, simple costume '''Abilities:''' BRAINS! SORCERY! '''Assets:''' Safehouse and Surveillance Equipment === Labels & Conditions === {| class="wikitable" | || '''-2''' || '''-1''' || '''0''' || '''+1''' || '''+2''' || '''+3''' || rowspan="3" style="text-align:center;"| '''Curses!''' </br> OOO || colspan="2"| '''Conditions''' |- |'''Danger:''' || || || || ⬤ || || || O || Afraid; (-2 to Directly Engage or to Cow or Rebuke) |- |'''Freak:''' || || || || || ⬤ || || O || Angry; (-2 to Abscond or Pierce the Mask) |- |'''Trouble:''' || || || ⬤ || || || || rowspan="3" style="text-align:center;"| '''Infamy''' </br> OOO || O || Doubting; (-2 to Unleash Your Powers or Exploit Weakness) |- |'''Superior:''' || || ⬤ || || || || || O || Insecure; (-2 to Provoke Someone or Reject Other's Influence) |- |'''Menace:''' || || || || ⬤ || || || O || Paranoid; (-2 to Distract Someone or Assess the Situation) |- | colspan="10"| |- | colspan="10"| '''Influenced By:''' |- | colspan="10"| '''Holds Influence On:''' |} === The Deck === When you show your hand, roll + Infamy. On a hit, hold 3 cards. On a 7-9, lose 1 Infamy. On a miss, hold 2 cards, and either lose 2 Infamy or mark 2 conditions. You can do this during an action scene, or in lieu of cooking up a scheme or executing a plan. Draw You make sure that what you need will be provided to you, no matter the cost. Spend 1 card to create a temporary Asset you can use for the length of this caper, until it is lost or exhausted. Flash You are quick to gather intelligence, though sometimes knowing can be dangerous. Spend 1 card and mark a condition to ask any one question about the caper and the situation around it to the GM, who must answer honestly.. Horse You have just the right person (or monster) for the job. Spend up to 3 cards to have a proxy that will obey your orders. Each card spent gives them an additional condition they can mark (up to 3). When the proxy would take any action that would trigger a move, roll + cards spent on them. At the end of the scene, the proxy remains and may have their own agenda. Shuffle The situation has changed, because you made sure it would. Spend 1 card to rearrange the location of up to 3 unanchored (GM’s call) people or important objects up to the size of a human. Spend 1 additional card to increase the size up to the size of a car. === Relationships === You feel that Gloom is your only true equal among your peers. You once got Mirrormask into big trouble with one of your schemes.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information