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== Cedric Iron Oak == '''Appearance''' Blonde hair kept long, slightly elfin face without facial hair, dresses in heavy mail. '''Attributes''' *STR: 14 (+2) *DEX: 8 (-1) *CON: 12 (+1) *INT: 10 (+0) *WIS: 16 (+3) *CHA: 16 (+3) '''Class Details''' *Half-Elf Cleric lvl 3 *Alignment: Chaotic Good *Hit Dice: 1d8 *Hit Points: 8 + 5 + 5 + 3x1 CON = '''21''' *AC: 16 (armor) +2 (shield) = '''18''' *Proficiency Bonus: +2 *Speed 30' '''Skills and Proficiencies''' *'''Proficiencies''': Light Armor, Medium Armor, Shields, Simple Weapons, (Heavy Armor) <Br/> *'''Saving Throws''': Wisdom, Charisma <Br/> *'''Skills''': Medicine, Religion, Persuasion, Perception, Athletics, Survival <Br/> *'''Tool Proficiencies''': Flute <Br/> *'''Languages''': Common, Dwarvish, Elvish, Sylvan <Br/> *'''Feat''': Heavy Armor Master <Br/> '''Saving Throws''' *Strength +2 *Dexterity -1 *Constitution +1 *Intelligence +0 *Wisdom +5 (Advantage on saves against Charm) *Charisma +5 '''Skills''' :'''Athletics +4''' :'''Medicine +5''' :'''Perception +5''' ::'''''Passive Perception 15''''' :'''Persuasion +5''' :'''Religion +2''' :'''Survival +5''' '''Special Qualities''' *Darkvision 60' *Fey Ancestry: Advantage on saves vs. charm, immune to sleep magic *Skill Versatility: Persuasion, Perception '''Domain: Life Domain''' *Bonus Proficiency: Heavy Armor *Disciple of Life: 2 + Spell's level additional healing '''Channel Divinity''' (1/rest) *Turn Undead: Each undead within 30' must make a Wis save or be turned for 1 minute or until damaged *Preserve Life: Divide Level x 5 hp among living creatures within 30', up to no more than half hp '''Background: Outlander''' *'''Origin''': Pilgrim *'''Feature''': Wanderer *'''Personality trait''': I have a lesson for every situation, drawn from observing nature. *'''Ideal''': Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic) *'''Bond''': An Injury to the unspoiled wilderness of my home is an injury to me. *'''Flaw''': I am too enamored of ale, wine, and other intoxicants. *Skills: Athletics, Survival *Tool Proficiencies: Flute *Langugaes: Dwarvish '''Spells''' *'''Spell Save DC''': 8 + 2 (Prof) + 3 (Wis) = 13 *'''Cantrips Known''' (3): Light, Sacred Flame (60' Dex save with no cover or target takes 1d8 radiant), Spare the Dying (touch, stabilize creature at 0 hp) *'''Life Domain Spells''': Bless (Concentration. Up to three creatures can add d4 to attack or saving throw), Cure Wounds (Touch. Target regains 1d8 + Wis bonus hp) *Spells: (4 x lvl 1, 2 x lvl 2, 6 prepared spells) *'''Guiding Bolt''' (1): 120', 4d6 damage, and next attack against target has advantage. *'''Healing Word''' (1): 60', as bonus action, a creature regains 1d4 + Wis bonus hp. *'''Cure Wounds''' (1): Touch. Target regains 1d8 + Wis bonus hp. *'''Prayer of Healing''' (2): 30', up to six creatures regain 2d8 + Wis bonus hp. *'''Lesser Restoration''' (2): Touch. End disease or blinded/deafened/paralyzed/poisoned. *'''Spiritual Weapon''' (2): 60', 1 minute. Spectral weapon does 1d8 + wis bonus damage on melee spell attack. As bonus action, move 20' and attack again. '''Trinket''': Hip flask of dwarven mushroom vodka '''Equipment''' <Br/> 12 gp <Br/> Mace 4 lb.<Br/> Light crossbow 5 lb.<Br/> 20 bolts 0.5 lb.<Br/> Holy Symbol 1 lb.<Br/> Priest’s pack 18 lb.<Br/> Chain Mail 55 lb.<Br/> Shield 6 lb.<Br/> Staff 4 lb.<Br/> Hunting Trap 25 lb.<Br/> Wolf skull (trophy) - <Br/> Stone from a burial cairn with a tiny carved Dwarvish rune - <Br/> Traveler's Clothes 4 lb. <Br/> Ball bearings 2 lb. <Br/> Caltrops 2 lb. <Br/> Crowbar 5 lb. <Br/> Shovel 5 lb. <Br/> Cold weather clothing 5 lb. <Br/> Crampons 0.25 lb. <Br/> Snowshoes 4 lb. <Br/> Total weight 145.75 / 210 lb. <Br/> '''Background''' Cedric was born the son of a village healer and an elven minstrel that had passed by - and continued on his way. Cedric grew up with his mother, listening to her teachings of healing, nature, and the power of life. But his mother was a herbalist and a midwife, not a priestess. And perhaps it was his elven blood calling to him, but Cedric started to entertain hopes of one day mastering the spells of Life. He started to feel connection to and fondness for Lathander, god of birth and renewal. Yet there were no temples close by where he could go to study, and the thought of traveling to the large cities of the south did not appeal to him. He preferred nature. Then Cedric heard stories of the dwarven outposts in the north, and how they often had temples to gods. So once he was old enough, he undertook a pilgrimage. Not to the human cities, but to the dwarven lands. Cedric was accepted to study in a dwarven temple to Lathander. There he picked up not just abilities of a cleric, but a fondness of drink, and the dwarven way of fighting in heavy armor. In fact, he excelled in it, learning to take blows not just on his shield but on the strongest parts of his armor. Since he was a lot taller than his sparring partners, they gave Cedric the name of Iron Oak. Liking the name, and with no family name of his own, he adopted it.
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