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Chaos Rising:Basic Magic Spells
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= Basic Magic Spells = This outlines the differences to the ADRPG book, for description of the spells please refer to the book. Or send the GM a message. == 1. Basic Spell: Mind Touch. == (Micro-Spell 4) Base Casting Time: Thirty Minutes Lynchpins: Magic of Shadow,Target,Target’s current Shadow, Target’s location in current Shadow,Duration (Optional), Dispel Word (Optional). == 2. Basic spell Quell. == (Micro-Spell 2 + Micro-Spell 4) Human will sleep until woken up, Chaos ranked target will sleep for 3 hours, Amber ranked targets will sleep for an hour and ranked target will sleep for 5 – 15 minutes. Base Casting Time: One Hour Lynchpins: Magic of Shadow, Target, Target’s current Shadow, Target’s location in current Shadow, Duration (Optional), Dispel Word (Optional). == 3. Basic Spell: Cardiac Arrest. == (Micro-Spell 2 + Micro-Spell 4) Base Casting Time: One Hour Lynchpins: Magic of Shadow, Target, Target’s current Shadow, Target’s location in current Shadow. == 4. Basic Spell: Stone Binding. == (Micro-Spell 2 + Micro-Spell 4) Humans are turned into statues. Chaos ranked targets are reduced in speed to slow motion. Amber ranked or better ranked targets act as if human ranked in any attribute aside endurance when i comes to speed. The resulting effect remains with the target indefinitely, in any one Shadow. Base Casting Time: One Hour Lynchpins: Magic of Shadow, Target, Target’s current Shadow, Target’s location in current Shadow, Duration (Optional), Dispel Word (Optional). == 5. Basic Spell: Invisibility. == (Micro-Spell 2 + Micro-Spell 4) Turns the target (and worn garments and carried equipment) invisible, immune to detection through conventional vision. Base Casting Time: One Hour Lynchpins: Magic of Shadow, Target, Target’s current Shadow, Target’s location in current Shadow, Duration (Optional), Dispel Word (Optional). == 6. Basic Spell: Strength Drain. == (Micro-Spell 2 + Micro-Spell 4) Reduces the Attribute of Strength by one level. Rank –> Amber, Amber –> Chaos, Chaos –> Human, Human –> incapacitated Base Casting Time: One Hour Lynchpins: Magic of Shadow, Target, Target’s current Shadow, Target’s location in current Shadow, Duration (Optional), Dispel Word (Optional). == 7. Basic Spell: Bodily Defense. == (Micro-Spell 3 + Micro-Spell 4) Casting Time: One Hour Lynchpins: Magic of Shadow, Target, Target’s current Shadow, Target’s location in current Shadow, Duration (Optional), Dispel Word (Optional), Limits of Effectiveness against Magic, Pattern, Logurs, Trump, or any combination (Optional). == 8. Basic Spell: Defensive Shield. == (Micro-Spell 2 + Micro-Spell 3) Casting Time: One Hour Lynchpins: Magic of Shadow, Placement of Shield, Dimensions of Shield, Shape of Shield (Optional, will be square unless otherwise defined), Limits of Effectiveness (name the forces it blocks – Optional), Duration (Optional), Dispel Word (Optional). == 9. Basic Spell: Magical Drain. == (Micro-Spell 1 + Micro-Spell 2 + Micro-Spell 3) Casting Time: One and a half Hour Lynchpins: Magic of Shadow, Name of Destination Shadow (Shadow of Drain Exit), Placement of Drain Exit location in Current Shadow, Area of Drain Effect (Optional), Duration (Optional), Dispel Word (Optional). == 10. Basic Spell: Defensive Psyche Ward. == (Micro-Spell 2 + Micro-Spell 3 + Micro-Spell 4 if linked) Casting Time: One Hour, one and a half Hour if linked Lynchpins: Magic of Shadow, Caster’ Shadow location (if linked), Caster’s current location in Shadow (if linked), Ward’s limits, Unattended (Optional), Linked (Optional), Duration (Optional), Dispel Word (Optional). == 11. Basic Spell: Defensive Material. == (Micro-Spell 2 + Micro-Spell 3) Casting Time: One and a half Hour Lynchpins: Magic of Shadow, Object, Duration (Optional), Dispel Word (Optional). == 12. Basic Spell: Lightning Bolt. == (Micro-Spell 1 + Micro-Spell 2 + Micro-Spell 3) Chances of hitting a target depend on the character’s Warfare Casting Time: One and a half Hour Lynchpins: Magic of Shadow, Name of Destination Shadow, Name of Destination Shadow Location, Duration (Optional), Dispel Word (Optional). == 13. Basic Spell: Pressurized Lava. == (Micro-Spell 1 + Micro-Spell 2 + Micro-Spell 3) Casting Time: One and a half Hour Lynchpins: Magic of Shadow, Name of Destination Shadow, Name of Destination Shadow Location, Size of Lava Chunk, Duration (Optional), Dispel Word (Optional). == 14. Basic Spell: Replicate Shadow Object. == (Micro-Spell 2 + Micro-Spell 3) Casting Time: One Hour Lynchpins: Magic of Shadow, Subject/Object, Living or Dead (Optional), Duration (Optional), Dispel Word (Optional). == 15. Basic Spell: Self-Teleport. == (Micro-Spell 1 + Micro-Spell 3) A caster can not teleport when bound to a stationary object like a tree, chained to a wall or held by a person (not with this spell). Casting Time: One Hour Lynchpins: Magic of Shadow, Name of Destination Shadow, Name of Destination Shadow Location.
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