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Chase Rules: Turn Order Details
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====Step 1: Choose Maneuvers==== The first step during each round of a chase is choosing maneuvers. We have broken maneuvers into two basic categories: predator and prey (after the vehicles which may choose from each category). Due to the abstract nature of chases, the distance covered and the specific locations of each transport are left up to the imaginations of the DM and the PCs. What's important is the distance between them at any given time. The initial lead is determined as part of getting started, but should be rechecked at the start of each round. Many maneuvers may only be chosen by pilots with a certain minimum or maximum lead. Ultimately, the goal of the predator is to decrease the lead enough that he can perform one of the finishing maneuvers (see the next step) and catch the prey, while the prey is trying to do the inverse. Chases continue until either the predator or the prey successfully performs a finishing maneuver, someone crashes, or one of the transports is disabled (see Step 7).
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