Editing
Chevalier
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=====Background===== When George Kellerman was 15, an out-of-control truck crashed into his family's car. George was the only survivor, and he was in a coma for three years. In those years, however, George was not unaware. Instead, he dreamed. It was a lucid, vivid dream, entirely consuming in its reality, and from George's viewpoint, it lasted decades. In his dream, George was a chivalric knight, protecting his kingdom from evil forces. A swordsman of great skill, he lived through countless battles and adventures. Ultimately, he faced a mighty wizard, who unleashed a terrifying spell. The magical energies struck the knight... and George woke up. It was very disorienting for him, being back in the real world. It took him over a year to recover physically, and with his family gone, his dream over, what was he to do? He missed the world of chivalry-- the world in which he was a hero. He wanted to make this world better, and, realizing that he didn't have powers, instead became a teacher at an inner-city school. But that wasn't enough. Yes, he was doing good, but there was too much violence, too many dangers that teaching alone couldn't handle. George Kellerman missed his dream more than ever... and then a student of his was confronted by gang members. He'd been taking gym equipment back from the field, and before he knew it, he had a baseball bat in hand, and was in action, driving the gangsters off. He'd only dreamed decades of experience with a sword. But, somehow, his skill was real-- he was a master of the sword. Or, in the modern world, a baseball bat. He knew, then, what he had to do. Perhaps the real world had moved long past the age of chivalric knights. But it had one again.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information