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==Bead Bags== The Castle system uses Bead Bags for task resolution to add a level of randomness, unpredictability and potential doom to the proceedings. You will need two bead bags β one for task resolution and another for wounds. These can be physical bags, bowls or whatever takes your fancy. The βbagsβ should be filled with an appropriate number of chits β beads, coins, tokens, small sweetmeats imported from a Prague confectioner, whatever comes to hand or feels the most atmospheric. The only important thing is that you will need quantities of three different colour of your chosen product. ====Bead Bag weightings.==== Pick your colours and divvy up your chits as follows into two separate piles (with the traditional colours shown). These tables define the ratios of colours in each bag. There should be at least five times this number in each bowl (the more sets the better, but the statistics are only effected by a small amount). The Wounds bag is weighted: <table> <tr><th>Result</th><th>Number</th><th>Colour</th></tr> <tr><td>Light</td><td>5</td><td>White</td></tr> <tr><td>Serious</td><td>2</td><td>Blue</td></tr> <tr><td>Deadly</td><td>1</td><td>Black</td></tr> </table> The Task Resolution bag is weighted: <table> <tr><th>Result</th><th>Number</th><th>Colour</th></tr> <tr><td>Poor</td><td>3</td><td>White</td></tr> <tr><td>Average</td><td>4</td><td>Blue</td></tr> <tr><td>Good</td><td>2</td><td>Black</td></tr> </table>
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