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== '''Cast''' == === Naseer min Alrramh === Attributes- Agi d8; Smt d4; Spt d8; Str d6; Vig d6<br/> Pace 6; Cha +2; Parry 10; Tough 7(1)<br/> Skills-<br/> Fighting d10, Notice d6, Persuasion d8, Stealth d6, Streetwise d4, Taunt d6<br/> Hindrances-<br/> [M] Arrogant (Spear and stick use)- "Trained by the best"<br/> [m] Enemy- "My father will have my head for this amulet. Let him send his dogs! Ha!"<br/> [m] Big Mouth- "...sometimes...*hic!* I just.. ehh uh drink too much and thEN saaay too much... SHHhhh!"<br/> *Extra (no mechanical benefit; does not provide build points): Carouser- "Another round for the house!"<br/> Edges-<br/> • (Free) Light Armor Training: Parry +1 when in light or no armor<br/> • (Free) Magnificent Physique (*Brawny): Toughness +1, 8x Str in carried weight<br/> • Charismatic: Charisma +2<br/> • 14 Winds style (Florentine): Fighting +1 vs single weapon and no shield. Gang up bonus reduced by 1 against you. <br/> 'The 14 winds distract attackers and obfuscate the true strike but beware the strong wall that prevents the flowing wind' -Master Hazm al-Hamed<br/> • Footwork of the Shifting Sands (Acrobat): +2 when performing Acrobatic maneuvers and Agility Tricks. +1 Parry. <br/> Equipment-<br/> Silk wrapped spear (dmg: Str+d6; Parry +1, Reach 1, Two Hands), Light leather armor (Armor +1), Heirloom necklace (worn but hidden under shirt), colorful silk clothing, bedroll, water skin, rations. <br/> Special: Heirloom Necklace- Healing power d8, 10pp/day<br/> Money and Wealth-<br/> 1000 brass coins <br/> The former Hyrkanian Compound in the City of Towers<br/> Advancement-<br/> Free Human Edge: Florentine<br/> From Hindrances: Spt d6->d8, Charismatic<br/> 5xp: Special (Heirloom necklace)<br/> 10xp: Professional (Acrobat)<br/> 15xp: Fighting d8->d10<br/> 17xp: Next advance at 20xp<br/> === Bordan the Knife === [[File:Corin.jpg|right|400px]] ; Attributes : Agility d8 : Smarts d6 (+2 for tests of will) : Spirit d6 (+2 for tests of will) : Strength d10 : Vigor d6 :: Charisma 0 :: Pace 6" :: Parry 8 :: Toughness 7 (1), or 9 (3) against ranged attacks ; Skills : Fighting d10 (+1 with his trusty knife) : Intimidation d6+2 (+1 with his iconic gear) : Notice d6 : Stealth d6 : Streetwise d6 : Taunt d6+2 (+1 with his iconic gear) ; Edges : Strong-Willed (human bonus) : Berserk : Brawny (free) : Light Armor Training (free) : Trademark Weapon (his trusty war knife) ; Hindrances : Carouser (Minor) : Loyal (Minor) : Mercenary (Major) [[File:Persian_khula-khud_and_shield.jpg|right|400px]] ; Personal Gear : Long pike (Str+d8, Reach 2, two hands) : Big fat war knife (Str+d6) : Concealed dagger (Str+d4) : Quilted leather vest and bracers (+1 Armor on torso, arms) : Fancy helmet (+1 Armor on head) : Fancy shield (+1 Parry, +2 Armor against ranged attacks) : Honest dice : Flint and steel : Pocket knife : 50 brass ; Other Assets : Semi-domesticated street rat of a servant boy : Cozy rooms above the Silver Serpent tavern : Stubborn camel laden with ~700 brass worth of merchandise ; Experience : XP: 17 : Rank: Novice : Advances: # increased Strength to d10 # gained Berserk edge # gained Trademark Weapon edge ==== Jorey ==== Bordan's resident streetrat-cum-manservant. Mid-teens, lean of face and shifty of demeanor, reasonably well groomed and dressed yet still somehow perpetually scruffy. : '''Attributes:''' Ag d6, Sm d6, Sp d6, St d4, Vi d4 : Charisma 0, Pace 8" (run d10), Parry 5, Toughness 4, +1 boon : '''Skills:''' Fighting d6, Notice d6+2, Persuasion d6, Shooting d4, Stealth d6, Streetwise d6, Taunt d4 : '''Hindrances:''' Curious, Illiterate, Young : '''Edges:''' Alertness, Fleet-Footed : '''Gear:''' flute, small mirror, sneaky little knife (Str+d4), sling (4/8/16 Str+d4) and a pocketful of bullets ===Manu the Ghost=== ; Attributes : Agi d8[2]; Smt d6[0]; Spt d6[1]; Str d8[2]; Vig d6[1] [includes +1 advance from character creation] : Pace 6; Cha 0; Parry 7[2+4+1 light armour]; Tough 6[2+3+1 Brawny] ; Skills- : Climbing d6[2], Fighting d8[3], Stealth d10[5], Healing d4[1], Notice d6[2], Throw d6[2] ; Hindrances : [M] Clueless "Slaves need to know nothing beyond their uses." : [M] Enemy "If the Witch Men Find me I am dead." ; Edges : [Free] Light Armor Training: Parry +1 when in light or no armor "Slaves need no armour!" : [Free] Brawny +1 Toughness, 8xStr for Enc. "Regular beatings make you stronger." : [Free: Human] Two Fisted "Kill or be killed, all or nothing!" : [2] Assassin "You slave are a knife in our hands, nothing more." : [2] Martial Artist "Anything is a weapon." : [XP] Ambidextrous ; Equipment : Daggers [3] (dmg: Str+d4; Range 3/6/12, Rof 1) (3lbs), Rough spun shirt and britches, Heavy wool grey robe (1lb), Heavy leather belt (1lb), Large belt pouch (1lb). : 1000 brass coins : Current Enc 6 lbs ; Other assets : Embalming House in the good quarter, with Stygian embalmer assistant and fine wardrobe and living quarters. A couple of spare rooms for 'visiting' friends. Some spare brass [1000ish]. ; Advancement : From Hindrances: Assassin, Martial Artist Edges : 1 advance on stat die : XP raise smarts to 1d6 : XP raise Ambidextrous edge ===Morous=== '''Attributes'''<br/> Agility d6 (1), Smarts d8 (2), Spirit d8 (2), Strength d4 (0), Vigor d4 (0) Pace 6”, Charisma 0, Toughness 4 '''Edges'''<br/> Light armour training - Free Edge ''(N, Ag d6. Your warrior has trained from youth to fight dexterously wearing light (+1 ) or no armour and without a shield. When so equipped they effectively gain +1 to Parry.)''<br/> Arcane Background (Psionics)<br/> Extra Power Points<br/> Extra Power (Fear)<br/> Mentalist - Human Edge<br/> Ritual Magic - 1 advance spent<br/> '''Hindrances'''<br/> Corruption: Morally dubious and self-serving, +2 saves versus supernatural horror.<br/> Quirk (paranoid): Morous does not much trust other folk, even those closet to him at times. <br/> '''Skills (15/15)'''<br/> Fighting d4(1)<br/> Investigation d8(3)<br/> Notice d6 (2)<br/> Persuasion d4 (1)<br/> Psionics d12 (5) - 1 advance spent<br/> Stealth d4 (1)<br/> Streetwise d4 (1)<br/> Survival d4 (1)<br/> Tracking d4 (1) '''Powers''' (Power Points: 15)<br/> Bolt<br/> Mind Reading<br/> Elemental Manipulation<br/> Boost/Lower Trait - 1 advance spent<br/> ►►Brainburn: When a psionic character rolls a 1 on his Psionics die (regardless of his Wild Die), he is automatically Shaken. On a critical failure, the psi lets out a psychic scream that causes him to be Shaken along with all allies in a Large Burst Template who fail a Spirit roll. This can cause a wound. '''Equipment'''<br/> Worn Robes, close fitting hood to cover shaved head<br/> Knife (Str+d4)<br/> Staff (Str+d4, Reach 1, Parry +1, 2 hands)<br/> Worn book and writing supplies<br/> Backpack<br/> Money: 100 brass Pieces Tower<br/> White Card<br/> ===Valia=== Agility d8, Smarts d6, Spirit d6, strength d6, Vigor d6 Climbing d6+2, Fighting d8, Lockpicking d8+2, Notice d6+2, Persuade (d4)+2, Shooting d6, Stealth d8+2, Streetwise d6+2 Pace 6<br/> Parry 7<br/> Toughness 6<br/> Charisma 2<br/> Equipment:<br/> Black Leopard Cawl (treat 1 as 4 and 2 as 5 when rolling stealth)<br/> Edges:<br/> Alertness<br/> Sleight of hand<br/> Brawny (free)<br/> Light armor training (free)<br/> Thief<br/> Noble (Princess among thieves)<br/> Hindrances:<br/> Code of Honor (Major) - Honor among thieves, be a thief not a mugger, don't kick someone when they're down, etc. This is more a vestige of her growing up in respectable society than any real concept that other thieves pay any more than lip service to.<br/> Vengeful (Minor)<br/> Loyal (Minor)<br/> (+1 edge, +2 skill point from hindrances, +1 attribute from advance)<br/> Short sword (str + 1d6)<br/> Leather armor (1)<br/> Sling (str + 1d4) w 20 stones<br/> Lockpicks<br/> Normal clothing<br/> Flint & Steel<br/> Crowbar<br/> Torch '''Estate''': Locksmith Row, Faoron's<br/> <br/> Valia has reclaimed the home of her childhood and restored the name of her father to the shop. The hapless master who claimed it after her father was executed and she was kicked out sold the shop ''very'' cheaply, as his business had already been ruined by a rash of targeted break-ins making mockery of his locks. Not that Valia is truly going into legitimate business. Two journeymen keep the business going functionally enough to be unremarkable, getting more freedom to manage their work than they would in most master's shops in exchange for not asking any questions. Valia has taken the upper apartments to herself, while the lower apartment and the backrooms are used for Black Turban business. For indeed, she has rejoined them, finally accepting the guildmaster's offer, and taking to styling herself as a proper princess among thieves. She has given the proper appearance of obsequiance to the Ghouls, but has made sure all the thieves in her employ are personally loyal... Preferably with the help of Morous' spells.
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