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Coup-De-Grace: Mage Foci
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==Overview== Below are three lists, to allow you to determine what special traits the magical foci your mini is carrying have. The first list is for "empty hands", which don't contain a mage focus at all. The game DOES make a distinction between whether this is the left or right hand for some empty hand combinations. The second list is for mage foci carried and wielded in a single hand. The game DOES NOT make a distinction between whether this is the left or right hand. The third list is for mage foci carried and wielded in both hands. Note that the game assumes standard minis with two hands. Note that a focus attack's special rules only apply to attacks made with that focus itself, unless directly specified otherwise. For example, if you attack with a force orb and a blast staff, only the force orb benefits from the force orb's rules, and only the blast staff benefits from the blast staff's rules. Foci effects either have the keyword SPELL or QUALITY. * Any single handed or empty hand mage focus SPELL has a Movement Allowance cost of 3, and can be targeted at a model within line of sight up to 6 squares away. * Any double handed focus SPELL has a Movement Allowance cost of 6, and can be targeted at a model within line of sight up to 9 squares away. Note that the movement cost means that a standard heavy armour mini with no other movement bonus will be unable to cast these spells. * SPELLS don't use range increments. * QUALITIES don't cost movement allowance. They are "always on". A spell may be noted to be... * ...a RANGED ATTACK, in which case it is subject to the modifiers for ranged attacks, other than range increments. * ...a MELEE ATTACK, in which case it does not have the usual 6 or 9 square range, and instead is treated for all intents and purposes as a melee attack. Note however that because it has a spell, it has a spell's MA cost (3 MA for single hand, 6 MA for two hands), which will normally be increased for being adjacent to enemies. If a SPELL is an ATTACK, it deals one damage on a successful hit, and makes an attack roll against the target's defence value. If a SPELL is NOT an ATTACK, it doesn't deal damage unless the spell effect describes so.
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