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Coup-De-Grace: Non-standard minis
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=Overview= Up to this point in the rules, the minis have dealt with "standard minis", that is humanoids with 2 legs and 2 arms, that take up one square. This doesn't cover many minis in most people's collections, so this page looks to let you expand beyond this. ==Mini Value and Balance== The default assumption and intent of this game is that all standard minis are of roughly equivalent value in game, and that any weapon / focus combination in any sort of armour should be more or less as useful. There ''are'' some combinations that don't work terribly well (such as double handed staff wielding magi with heavy armour) and there are some that are very strong (such as a shield bearing living construct with heavy armour, who'll be stomping around with Defence 8 a lot of the time), but its pretty much meant to be self balancing. This makes warband construction by most methods workable. If you start including non-standard minis, effectiveness changes (normally increasing). This makes blind bidding and constructed scenarios the preferred method for warband building. Points buy could work too, if you can agree on values, but this can be hard to judge! Blind bidding is probably the best approach, and you should generally present the highest value minis first, as late in bidding auctions wins will be more determined by how many resources a player has left rather than how they value the mini.
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