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Coup-De-Grace: Rules of Conflict
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==Describing the Minis== <br>For the most part this game uses "standard" miniatures: these are ones that depict human or roughly-human sized combatants with two arms and two legs. [[Coup-De-Grace: Non-standard minis|Non-standard minis]] complicate the game somewhat, but can be approached by more experienced players. The rules of the miniature are set by its appearances. First, determine whether the miniature is unarmoured, lightly armoured or heavily armoured. This is known as its "class". Each class has a different ''defence value'' and ''movement allowance''. * ''Unarmoured'' minis have a ''defence value'' of 3 and a ''movement allowance'' of 8. * ''Lightly armoured'' minis have a ''defence value'' of 4 and a ''movement allowance'' of 6. * ''Heavily armoured'' minis have a ''defence value'' of 5 and a ''movement allowance'' of 4. * Standard minis have three ''hit points'', unless specified otherwise. Second, look at what [[Coup-De-Grace: Races|race]] it is. For example, is it human, dwarf, orc, elf, or something else? Then, reference the linked page above to see what special quality its race gives it. Third, look at what weapons it has. Generally speaking, look at only the weapons it has in its hands. Reference the pages on [[Coup-De-Grace: Melee Weapons|Melee Weapons]] and [[Coup-De-Grace: Ranged Weapons|Ranged Weapons]] to see what these do. If a mini has an empty hand, then check to see whether it is an open hand or closed fist, then consult the [[Coup-De-Grace: Melee Weapons|Melee Weapons]] page for more on these. With these three factors, you should now know the defence value, movement allowance and special abilities of the minis. After a few games its likely that identifying these things will be second nature, but till then it may be handy to keep the above pages printed or otherwise at the game table for quick reference. '''Example:''' A mini of a dwarf warrior in heavy plate armour with a hammer and shield is presented. <br>He is clearly heavily armoured, so thats a defence value of 5, and a movement allowance of 4. <br>He's a dwarf, so that gives him +1 Hit Point, for a total of four hit points. <br>His hammer is held in one hand, so thats a single-handed hammer. The rules say that when he makes a successful melee attack with this, he can knockback an opponent one square. <br>His shield is held in one hand. The rules say that this gives him +1 Defence against frontal attacks. <br><br>
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