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Cyllian:Godbound Combat
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=Combat= The PC's always act first, unless they are surprised or ambushed. On their turn, PC's may move up to 30' and take a single action. This action may be an attack, activating a gift, invoking on offensive miracle, moving their movement rate a second time, or anything else than can be done in about 6 seconds. Minor actions such as drawing weapons, dropping objects, or so forth are free actions. ==Resolving Attacks== The attacker rolls 1d20 + Combat Bonus + target's AC. If the roll is 20+ it is a hit. A natural 1 always missed. A natural 20 always hits. Roll damage. Add the damage modifier. If more than one die is rolled, add the damage modifier only to one die, specified in advance. Compare rolled damage for each die to the following table to determine damage. {| border="1" cellpadding="2" !width="150"|Damage Roll !width="150"|Damage Taken |- |1 or less|| None |- |2 - 5 || 1 |- |6 - 9 || 2 |- |10 or more || 4 |- |} ==Overflow Damage== If a foe dies from a wound from a Godbound and it does not require all the rolled damage to kill that foe, any overflow can be applied to any other lesser foe on in sight of the Godbound with an equal or lesser AC. ==Fray Dice== Godbound harm lesser foes automatically each round by rolling 1d8 damage for general fray damage which represents minor attacks and exertions of divine power surrounding them. This damage occurs regardless of what action the Godbound takes in a given round. This is applied to a single foe within sight. Lesser foes are those with less HD than the godbound's level. ==Hit Points and Hit Dice== Only Godbound have hit points. All other creatures have hit dice and take hit dice damage from godbound.
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