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D&D 5e: Exile Character 04
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== Baskar Hammerhands == Baskar was born to a different family name but earned the name Hammerhands on the battlefield and abandoned his family name to try and hide from his shame after making a dire mistake. He was eventually caught for desertion and sentenced to exile - a punishment in part to cover up what happened. '''Personality traits:''' 1. I face problems head-on. A simple, direct solution is the best path to success. 2. I prefer to observe before I engage. '''Ideal:''' Might. In life as in war, the stronger force wins. I need strength so that I can prevail. '''Bonds:''' 1. If you save my life, I must save yours. 2. There is more strength in unity than division. '''Flaw:''' I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret. [https://i.imgur.com/hwtv8Ag.jpg A picture that looks like Baskar, although his helmet isn't so intimidating and his chestplate doesn't have a glowing orb] :'''Race:''' Human; '''Class-Level:''' Armourer Artificer 5; '''Background:''' Soldier :'''Alignment:''' Neutral; '''Proficiency Bonus:''' +3 :'''Passive Perception:''' 14; '''Passive Investigation:''' 12; '''Darkvision:''' -- :'''Hit Dice:''' 5d8; '''Spent HD:''' None :'''Strength:''' 18 (+4); '''Athletics:''' +7 :'''Dexterity:''' 9 (-1); '''Stealth:''' +2 :'''Constitution:''' 16 (+3); '''Save:''' +6 :'''Intelligence:''' 14 (+2); '''Save:''' +5; '''Arcana:''' +5 :'''Wisdom:''' 12 (+1); '''Perception:''' +4 :'''Charisma:''' 10 (+0); '''Intimidation:''' +3
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