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D&D 5e: Exile Character 06
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== Lady Marga Cressi Mol of Pastillovilla == Marga always clashed with her parents' rules. She spent a lot of time with her Aunt Hetti, who taught her various unseemly skills a proper lady would never know. When she was to be married off to the Count of Vulpya, a man three times her age, in order to secure waterway rights for the family, she rebelled. Hetti acquired the family armor for Marga and suggested she pretend to be a guard as she sneaked out of the palace. She fled in the one night with a lot of Hetti's old adventuring gear in addition to the armor. She also sent Marga in the direction of her old adventuring partner, Warren, a cleric of twilight. Warren saw potential in Marga and taught her the ways of twilight. Marga was a bit slow learning the tenets of the religion but excelled at the practical parts of her studies. While traveling with Warren, Marga was separated from him when she fell into the feywild. She does not remember being in the feywild but she did gain some benefits from her stay there. She also exited the feywild far from home, which was convenient for staying away from her family, but she was not aware of local customers. It seems that picking pockets is frowned on in this area. [https://i.pinimg.com/736x/d6/7d/26/d67d26227c0853eacc88ee8235efea64.jpg Pic that may represent Marga] :'''Race:''' Human; '''Class-Level:''' Twilight Cleric-5; '''Background:''' Custom :'''Alignment:''' Neutral; '''Proficiency Bonus:''' +3 :'''Passive Perception:''' 15; '''Passive Investigation:''' 9; '''Darkvision:''' 300 ft :'''Hit Dice:''' 5d8+15; '''Spent HD:''' None :'''Strength:''' 11 (+0); '''Athletics:''' +3 :'''Dexterity:''' 16 (+3); '''Sleight of Hand:''' +6, '''Stealth:''' +6, '''thieves' tools:''' +6 :'''Constitution:''' 16 (+3); :'''Intelligence:''' 8 (-1); '''Religion:''' +2 :'''Wisdom:''' 14 (+2); '''SAVES:''' +5, '''Insight:''' +5, '''Perception:''' +5 :'''Charisma:''' 9 (-1); '''SAVES:''' +2
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