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D20 Hellboy Game
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==HOUSERULE== '''Weapon Damage'''</br> I don't really get the logic of the weapon damages listed. They seem a very random mix of base 5th ed. weapons and then some really high for no reason. Why do a basic standard pistol deal more then a SMG that is using the same ammon (or could be)? Why do daggers deal x3 damage but spears just base from the PHB?? </br> Now this might all be because they don't add Ability modifiers to damage BUT why then again does a light pistel deal so much more damage then a SMG? But I took this into account when adjusting damage.</br> Updated most damage for weapons in ''Hellboy RPG'' pg. 84-85 to the following...</br> FIREARMS PISTOLS :'''''B.P.R.D. Sidearm'''''. Damage: 2d8 bludgeoning. :'''''“Samaritan” Revolver'''''. Damage: 2d10 bludgeoning. :'''''Stun Gun/Taser'''''. No changes New :'''''Zinco Hand Cannon'''''. Made popular by Hellboy in the field as an especially powerful hand cannon/revover that can also use special ammo when dealing with various supernatural. Req. Level (Cost): 2 (6); Size: Small; Damage: 3d10 bludgeoning damage; Properities: Firearm, Very Noisy, Reload (5), Pistol Whip, Range 60/100ft, Small (Bulky), Minimum Strength of 15+ to handle; Ammo Small (5) FIREARMS ADVANCED :'''''Semi-Auto Rifle'''''. Damage: 2d10 bludgeoning damage. :'''''Shotgun'''''. Damage 3d8 bludgeoning damage. :'''''Submachine Gun'''''. Damage: 2d8 bludgeoning damage. :'''''Thumper'''''. No changes (but see Grenade damages) UNORTHODOX WEAPONS :'''''Flamethrower'''''. Damage: 3d6 fire; Properties (additional): Firearm, Make one attack roll against all targets (add +2 to this attack roll due to area of affect). :'''''Harpoon'''''. No changes. :'''''Spear Gun'''''. Damage 2d8 piercing damage; Properties (additional): Firearm. :'''''Tranquilizer Gun'''''. No changes. BASIC WEAPONS (RANGED) :'''''Bow'''''. Damage 1d10 piercing damage. :'''''Crossbow'''''. No changes. :'''''Slingshot'''''. No changes. :'''''Throwing Knives'''''. No changes. BASIC WEAPONS (MELEE) :'''''Brass Knuckles or Sap Gloves'''''. No changes. :'''''Combat Knife'''''. Damage: 1d6 piercing or slashing damage. 0 (2) Small 3d4 piercing: :'''''Pocket Knife'''''. Damage: 1d4 piercing damage. :'''''Rifle Butt or Pistol Whip'''''. SPECIALIZED MELEE :'''''Bowie Knife'''''. No changes. :'''''Machete'''''. No changes. :'''''Nightstick or Baton'''''. No changes. :'''''Sword Cane'''''. No changes. New :'''''Broad or Long (Hand-and-a-Half) Sword'''''. Req. Level (Cost): 1 (4); Size: Medium; Damage: 1d10 slashing damage; Properities: Heavy, Versital (1d12); Ammo - IMPROVISED MELEE WEAPONS :'''''Chain'''''. No changes. :'''''Folding Shovel'''''. No changes. :'''''Molotov Cocktail'''''. No changes. :'''''Wooden Pole or Bat'''''. No changes.
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