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==Notes from Beyond the Grave== [[Category:Dresden Files RPG]] This is an expansion of the existing material on Ghosts for the Dresden Files Roleplaying Game, though little of the material is system-specific, or even terribly setting-specific. I've indexed the write-up here so as to break it up for easier reading. The original thread and write-up is located [http://forum.rpg.net/showthread.php?t=527761 here]. Some or all of this material may be or become contrary to DF canon and the intentions of the author, especially once the next book in the series (#13 - Ghost Story) is released. Given the likely subject matter, that event may provoke an expansion or revision, if the direction the story takes seems relevant and useful. ===Goals=== I wrote this because a character that I'm making is a Sorcerer whose abilities center on ghosts. The Dresden Files setting takes a bit of a "not really people, or even very good copies" approach to ghosts, and I thought that they'd make more interesting characters to interact with if they were, well, more complete as characters. I can also envision people wanting to play ghost PCs, and the usual variety in the setting don't really seem suitable. Another goal was to reject the idea that the presence of ghosts is automatically bad or wrong or their existence necessarily undesirable. Ghosts can be seen simply as examples of the perfectly natural human spirit of self-preservation, and beings who shouldn't be faulted for succeeding at what almost every human wishes for the majority of their life: remaining among the living. Ghosts may be "''super''natural", but lots of things in the DF are. It seems disingenuous to say they are "''un''natural" since they arise quite naturally in the setting. Existence may be difficult, sad, or tragic for ghosts, but it may be all of those things for the living, too. Just as characters in the Dresden Files learn to co-exist with Faeries, Spirits, and even (barely) Vampires, they can learn to do so with ghosts.
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