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Dern's Hold
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=the village formerly known as <strike>'''Dern's Hold'''</strike>= [[Image:Derns Map.gif|thumb|A crudely drawn map of '''Dern's Hold''' - [http://wiki.rpg.net/images/4/42/Derns_Map.gif Full Sized]]] : Dern's Hold has been a squalid little viage on the eastern edge of the Green March. The village huddles below a small palisade on a treeless hill. Once well tended fields are starting to show signs of neglect and the villagers moved under a cloud of dread. The town is named after its leader, '''[http://wiki.rpg.net/index.php/Dern%27s_Hold#Dern_Halfhand Dern Halfhand]'''. This vicious Erenlander is amongst the worst of the human scum working with '''[[Fraag Longtusk]]''' army. - a slaver and sadist who takes great pleasure in tourturing his captives, especially those who have little value as slaves. <br> Dern's Hold was formerly an isolated farm village that thought itself safe from the war. The mercenary, Dern Halfhand, and two dozen of his followers came to the settlement in the summer of LA 98, killing any who tried to oppose them and enslaving the rest. Working with goblin slavers and scouts of Fraag Longtuck's army, Dern has attacked every human village within 40 miles, intending to clear the eastern Green March of all human refuees and Caransil spies. <br> On the hill's summitt, Dern claimed the village moot hall as his fortress - the eponymous hold. The surrounding woods were cleared to make it harder for the elfkin to approach unseen and to provide timber for the stout, slave-built palisade that crowns the hill. <br> The village and palisade could have offered a chance to infiltrate a mercenary band, spy on Fraag Longtusk's army, and potentially free a large number of slaves. Dern sought additional warriors to extend his control over the hills. Due to lack of an immediately hostile response, as Dern trained to lure in prey for ambush, Dern's Hold might have appeared to be one of the refuee villages scattered through the Green March.
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