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DnD5 Eberron Angel's Breath
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==WHAT IS THIS GAME?== '''''The Angel's Breath''''' As the top associates in Sharn’s most prominent house-independent Inquisitive Agency, your team was the ideal choice to take the Morgrave University case. And as often happens, once the case is underway, all hell breaks loose! Morgrave’s leading scholar threatened with death! Skycoach chases! Mutant monsters! Mad-Magewright inventions! Fights in and on a runaway lightning rail train! Kidnappers, assassins, criminal gangs, spies, Dragonmarked Houses and the unknowable Cult of the Red Hand in a mad scramble search for the Angel’s Breath - a secret weapon buried among the ashes of the Last War. '''''What is this game about?''''' This will be a high octane, action packed, D&D 5E adventure set almost entirely in Sharn, the City of Towers. It will be a mix of investigation, action/combat, and social/intrigue interaction. Characters will start the adventure at 3rd level, and can expect to reach 5th or 6th level by the adventure’s end '''''Game Sources In Use''''' ''Eberron: Rising from the Last War'' ''Dungeon Master’s Guide'' ''Mordenkainen’s Tome of Foes'' ''Mythic Odyssey’s of Theros'' ''Player’s Guide'' ''Sword-Coast Adventurer’s Guide'' ''Tasha’s Cauldron of Everything (n.b. including all the origin, race and class options presented)'' ''The Tortle Package'' ''Volo’s Guide to Monsters'' ''Xanthar’s Guide to Everything'' '''''What rules options/house rules are we using?''''' To start, we'll be using the Hero Points optional rule from chapter 9 of The Dungeon Master's Guide. I may introduce other house rules (unlikely, minimal if I do so) as we go through the character planning process, assuming, fingers crossed, we get at least four committed players.
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