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Dungeons&D6:Movement
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=== Base Movement === All creatures have a listed movement in inches. This is the movement a standard miniature has for tabletop representation of the character. Most monsters and natural creatures have a movement (or movements) that are dependent on their nature. Humans and similar humanoids have a movement rate that will generally be defined by the armor worn by the character. Base Movement for Humanoids: * Unarmed: 12" * Light Armor: 12" * Medium Armor: 9" * Heavy Armor: 6" Characters move at the above rates so long as they carry half their Strength or less, in equipment. If the character carries more than half their Strength in equipment, their movement rate is reduced 3".
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