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==Peleps Alaric== *Aspect: Fire *Concept: Repentant hedonist turned devout Immaculate *Motivation: Pending *Anima: His anima is blue flame with occasional flecks of orange and white surrounded by a nimbus of hissing steam. When iconic, his anima banner manifests in the form of a giant peacock with brilliant plumage containing all the colors of flame in hypnotic swirling patterns. *Anima Power: Spend five motes to be surrounded by flames dealing 4L to any unarmed or grappling attacks and increases such attacks made by him by +4L. Is immune to fire during duration. ===Description=== Were it not for the red jade bracers on his wrists (and when he feels he needs them, the black jade clawed gloves on his hands) and the unmistakable aspect markings from his breeding, age, and essence, Alaric might easily be called an unassuming man. At just under six feet tall, he is fairly average in height for a resident of the Blessed Isle, and though his build is muscular, it is not overly so. His skin is ruddy and he radiates a faint heat even without the expenditure of essence. Although his body may still be strong, his face shows the lines of age, which marks him as particularly old among Dragon-Blooded, who often keep the fullness of their youth for centuries. His hands are calloused like that of a laborer, but his shaved head is the truest visual sign of his calling. His robes are well made without being ostentatious, and a trained eye would recognize them as a light armor not uncommon among martial artists in the Order. His feet are shod in simple wooden sandals, and a conical straw hat keeps the sun off his head and out of his eyes. ===Attributes=== I told my grandmother how you hlpeed. She said, bake them a cake! ====Social==== * Charima: 3 * Manipulation: 2 * Appearance: 3 ====Mental==== * Perception: 3 * Intelligence: 3 * Wits: 3 ===Abilities=== ====Fire==== * (A) Athletics: 5 * (A) Dodge: 5 * (A) Melee: 2 * (A) Presence: 4 * (A) Socialize: 3 ====Air==== * Linguistics: 2 * Lore: 3 (Immaculate Faith x1) * Occult: 2 * Stealth: 1 * Thrown: 0 ====Earth==== * (F) Awareness: 4 * Craft: 2 [Earth, Wood] (Earth: Landscaping x1, Wood: Gardening x1) * Integrity: 3 (Against Heresy x 1) * Resistance: 3 * War: 3 ====Water==== * Bureaucracy: 2 * (F) Investigation: 4 (Rooting Out Corruption x1) * Larceny: 2 * (F) Martial Arts: 5 (Water Dragon Style x3) * Sail: 2 ====Wood==== * Archery: 1 * Medicine: 1 * Performance: 3 (Oratory x1) * Ride: 2 * Survival: 2 ===Backgrounds=== ''General'' * Artifact: 3 * Backing (Immaculate Order): 4 * Backing (House Peleps): 2 * Breeding: 3 * Connections (Realm Commoners): 3 * Henchmen: 2 * Manse: 3 * Resources: 1 * Reputation: 3 ===Charms=== ''Martial Arts (Celestial)'' * Moment of Danaa’d: Simple, 3m+1wp to interact normally with dematerialized spirits. * Flowing Water Defense: Reflexive, 1m to subtract -1 from own dice pools while making enemies subtract -3 for (essence) actions. * Rippling Water Strike: Supplemental, 1m to cause strikes to affect 10ft radius with same # bashing dice as target takes (ignores armor). At Ess 4, can spend 1m per person to exempt individuals (max Ess). * Drowning in Blood Technique: * Shrugging Water Dragon Escape: * Water Dragon Form: * Flow Reversal Strike: * Crashing Wave Style: * Theft of Essence Method: * Ghost-Restraining Whirlpool Stance: * Bottomless Depths Defense: * Essence Dousing Wave Attack: * Tsunami Force Shout: ''Martial Arts (Terrestrial)'' * First Martial Arts Excellency: Reflexive, 1m/2 dice ''Dodge'' * First Dodge Excellency: Reflexive, 1m/2 dice ''Presence'' * First Presence Excellency: Reflexive, 1m/2 dice ''Performance'' * First Performance Excellency: Reflexive, 1m/2 dice ''Investigation'' * First Investigation Excellency: Reflexive, 1m/2 dice * Scent of Crime Method: * Falsehood Unearthing Attitude: * Bloodhound's Nose Technique: ===Virtues=== *Compassion: 3 *Conviction: 3 *Temperance: 4 *Valor: 2 ===Other traits=== Essence: 4 *Personal motes: 0 *Peripheral motes: 0 *Committed motes (peripheral): 0 Willpower: 7 ===Intimacies=== * Peleps Taric Aisha (paternal fondness) * Household Taric (loyalty) * The Immaculate Faith (devout belief) * The Common People of the Realm (protectiveness) * (Remainder Pending) ===Artifacts=== * '''Danaa'd's Infinite Reach (Artifact 3)''' - Forged by the legendary craftsman Tokuga Harima, this pair of black jade Guantlets of Distant Claws were presented as a gift to the Empress shortly after the founding of the Realm when Harima's daimyo pledged loyalty. Regardless of their surroundings, the claws are always cool to the touch and smell faintly of the sea. The wave patterns etched into the handguards sometimes seem to move of their own volition, and more than a few monks over the years have found them a wonderful meditation aid. The Empress presented the claws as a gift to the Order more than 500 years ago, and they were granted to Alaric for his use when he was appointed a Celestially Guided Itinerant by the Mouth of Peace. (Standard stats for Gauntlets of Distant Claws) * '''The Imbalanced Flames (Artifact 2)''' - Given to Alaric by his teacher after he mastered the Water Dragon Style, this pair of red jade hearthstone bracers was meant to remind Alaric of the difficulty of being out of harmony with his own nature, but also a reminder that, just as he had mastered Water Dragon Style and brought peace to his elemental nature, so too could he find resolution to his inner struggles. * '''Reinforced Robes (Artifact 1)''' - The life of an itinerant monk can be a difficult one, and no matter one's skill at martial arts, sometimes a blow is going to land. While not offering as much protection as a buff jacket, these robes are woven with jade to make them more resilient to damage (identical stats to a chain shirt). ===Hearthstones=== * Stone of Aquatic Prowess (Water, Manse 3) * Kata Sculpting Gem (Water, Manse 2) * Stone of Humble Glory (Air, Manse 1) ===Henchmen=== * '''Quiet Breeze''' - Quiet Breeze earned his name, not for a trait he actually possessed, but rather as a gentle reminder that he had a tendency to talk entirely too much even when he should be silently meditating. A mortal of common birth, he was the youngest son of a tanner in a small town on the Blessed Isle. Joining the Order was more a matter of pragmatism than faith -- he didn't stand to inherit the family business, and his father had all the help he needed in his older brothers, so he was an extra mouth to feed. He'd always loved the stories that the monks told when they taught the children at the temple, so joining the Order seemed as good a route as any. Always bright, he proved to have a gift for thaumaturgy, particularly warding. His teacher at the Palace Sublime felt that he might best put his skills to use by spending some time as an itinerant before settling down to temple life, and asked Alaric to take the young man under his wing. * Pending
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