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Eclipse Fate: Gravity's Rainbow: Weapons
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== Weapon Characteristics == These are standardized weapon rules and options. For actual Weapon Types, see the table at the end. Range signifies range beyond the same zone - so, a sidearm can shoot into the next zone. Guns can shoot one zone beyond their standard range, but at a -4 penalty. '''Power''' * Light: -1 shift to Stress/Consequences (e.g. holdout pistol) * Standard: 0 shift to Stress/Consequences (e.g. kinetic pistol, SMG, laser pistol) * High Power: +1 shift to Stress/Consequences (e.g. assault rifle) * Heavy: +2 shift to Stress/Consequences (e.g. .particle beam bolter) * Rail: +2 shift above basic format power, ignore armour '''Format''' * Compact: +1 to Stealth tests, +2 to create surprise * Sidearm: 1 zone range * Short arm: 2 zones range * Long arm: 3 zones range, -1 in same zone * Sniper: 4 zones range, -1 in same zone * Mounted: 4 zones range, -1 in same zone '''Modes''' * Single shot: 1 target per round * Burst: 1 target per round, 1 die maximized; divide Attack between 2 adjacent targets; ammo rate x 3 * Full auto: multiple targets per round; divide shifts between targets in arc; ammo rate x 10 * Scattershot: 1 die maximized, same shifts to all adjacent targets, -1 zone range
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