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== Energize Your Combat! == Optional Rules Regarding Energy in Basic Action Super Heroes! One thing that people who play BASH! often house-rule is energy cost for using super powers. In their opinion, powers using energy slows down the game. The reason that the energy pool exists in the rules is not to slow down play—it is there to “balance” characters with a few, very strong powers against characters with several lesser powers. It would not be fair to let a person with a Range 20 +4 DM energy blast fire it as often as someone with a Range 5 +1 DM energy blast! Thus, the energy pool mechanic was introduced to help keep things fair. It was reasoned that characters would use the “rest” action to regain energy for more power use, or that when they ran low on energy they would switch to regular attacks. If a character absolutely needed to use energy s/he did not have, it was always possible to “push” yourself. However, sometimes, the middle of combat is the worst time to rest, or you have already pushed yourself as far as you can. What then? Also, the “rest” action works good for characters with high Brawn or Mind scores, but it leaves characters with high Agility scores panting at the end of the page…
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