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Exalted Redux2:Characters
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==Character Creation== ===Attributes=== Unchanged from current rules. :: ---------- :: ''Have considered adopting the nWoD stat line, or possibly going over to a 6 stat system. Body & Speed, Manipulation & Charisma, Intellect & Wits. Still under consideration.'' :: ---------- ===Abilities=== Unchanged. :: ---------- :: ''May use revised Ability list from RPG.net thread. [http://forum.rpg.net/showthread.php?t=186021]'' :: ---------- ===Specializations=== Up to three dots worth are allowed per Ability. Each must be different, and do not stack. Effectively, the maximum bonus you can gain to any ability roll is 1 extra die. :: ---------- :: ''This helps to mitigate the giant die pools in standard rules, while retaining the flavor of specializations.'' :: ---------- ===Virtues=== Unchanged. :: ---------- :: ''May incorporate Riddle of Steel style spiritual attributes at some future date.'' :: ---------- ===Willpower=== Regain using the highest virtue you have, instead of specifically Conviction. :: ---------- :: ''This allows for greater character diversity.'' :: ---------- ===Health=== Instead of the current staged health level system, incorporate a system similar to that in the nWoD. The base number of health levels possessed by named characters is 5 + Stamina. Mooks only have three levels (-1/-2/Incap). Penalties accrue as follows: : 4 undamaged levels left = -1 Light wound : 2 undamaged levels left = -2 Heavy wound : 1 undamaged level left = -5 Critical wound : 0 undamaged levels left = Incapacitated Healing times are unchanged from the published rules, based on the level of damage taken. :: ---------- :: ''This change decreases overall healing times, helps give a greater role to Stamina, and simplifies health tracking. Additionally, it gives a large buffer at the top end of the health chart for tracking damage, allowing for the GM to hurt the PCs somewhat, yet not cripple them right out the door.'' :: ---------- ===Merits/Flaws=== Unchanged. :: ---------- :: ''Will require review.'' :: ---------- ===XP Costs=== Experience costs are now standardized across all character types. The costs are as follows: : Attributes x4 new : Favored Attributes x3 new : Skills x2 new : Favored Skills x1 new : Charm 8 : Favored Charm 6 : Willpower x2 new : Spell 6 : Spell with Occult Favored 4 : Essence x10 new :: ---------- :: ''Unifying the experience chart simplifies tracking across the varying character types. True, it eliminates some of the huge advantage that Solars have with regards to buying essence, but I believe this fact is made up for elsewhere in these changes. This is yet another attempt to standardize the Exalted rules, and remove the ‘laundry-list’ syndrome that seems to permeate the system.'' :: ----------
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