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Exalted Redux2:Combat
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==Actions== ===Multiple Actions=== The extra action rules have been removed. Instead, you may declare a number of different actions, up to your Action Limit (see below). Each additional action you take gives a +1 difficulty to all actions attempted. ===Multiple Offensive Actions=== Multiple attacks and multiple defenses do not qualify as different. You may declare you are both attacking and defending. This will give you one attack, at +1 difficulty, and one defense, also at +1 difficulty (effectively removing a defense success). You may attack multiple targets in a single attack. This requires you to literally split your attacking die pool. If you have 9 attack dice, you may attack three different targets with three dice each, 7 dice to one and 1 to each of the others, or any other combination you wish. You cannot attack the same target more than once this way, however. To attack the same target more than once requires charm use. :: ---------- :: ''Keep in mind that this does not eliminate attack combinations. Rather, it assumes that each attack roll is a combination of attacks, rather than a single swing or thrust. That single attack roll may represent a single powerful lunge beneath your enemyโs guard, or a lightning-fast series of slashes. It is all in the description.'' :: ''I am attempting to speed up combat. The zillion-attack routine eats up too much time. By removing the multiple-attack flurry as a base ability, it really plays up the power of charms, and at the same time speeds up combat nicely, making it go back-and-forth more. Additionally, it removes many of my reservations about the Power Combat essence = ping system.'' :: ---------- ===Action Limit=== The maximum number of Non-Defensive actions you may take in a single round is equal to your Permanent Essence. This applies to charm-given actions, as well as normal actions. Splitting your die pool to affect multiple targets does not count as extra actions, however. ===Multiple Defensive Actions=== Defensive die pools are used the same way. If you declare a defense (or abort to one), you may split your defending die pool among multiple attackers. Defenses declared on your action last until your initiative comes up on the next turn. ===Cascading Defense=== If you are the target of more than one attack by the same attacker, you do not need to allocate extra dice to them. Instead, you remove a defense die for each defense after the first from your defense pool. Note: This cascading defense applies to all defenses, even extra defenses granted by charms. If you wish, however, you may allocate an additional defense (if you have one), to refresh the cascade, or to substitute a different defense. ===Aborting to a Defense=== If attacked before your turn, you may abort to a defense, sacrificing your action. You may still raise/lower your Power Level when your initiative comes up, and release committed Essence Pool. However, you do not get your normal action. Extra action charms may still be used for actions at this time.
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