Editing
Far from Home:Constantin Stanwyk
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Constantin Stanwyk == '''Male Human''' '''Lawful Good''' '''Paladin 1''' '''Ability Scores''' *Str 18 (+4) *Dex 15 (+2) *Con 17 (+3) *Int 14 (+2) *Wis 15 (+2) *Cha 17 (+3) ===Class Features=== *Hit Dice: 1d10 per level *Proficiencies: Light, Medium, and Heavy armour; Shields; Simple & Martial weapons *Divine Sense (4/long rest) *Lay on Hands (5hp/long rest) ===Skills & Saves=== *Saving Throws: Wisdom, Charisma *Skills: Athletics, Insight, Persuasion, Religion *Tools/proficiencies: Vehicles (land), Carpentry tools, Gaming set (TBC) *Languages: Common ===Derived Scores=== *Hit Dice: 1d10 *Proficiency Bonus: +2 *Initiative: +2 *HP: 13 ''current 8'' *AC (scale): 16 (14 armour, 2 Dex) *Passive Perception: 12 *Passive Insight: 14 '''Inspiration:''' No ====Attacks==== *Longsword +6 melee, 1d8+4 *Longbow +4 ranged 150/600, 1d8+2 *Dagger +6 melee or ranged 20/60, 1d4+4 *Dart +4 ranged 20/60, 1d4+2 ===Human Traits=== *Size: Medium *Speed: 30' *Age: 18 *Height: 6' *Weight: 180' *Hair colour: Copper red *Eye colour: Sky blue ===Background=== * Feature (Civic Servant): You understand how small communities operate, and how common folk interact with one another on a day-to-day basis. You have an intrinsic understanding of who commands respect in these places. When in a small community (as defined by the GM), you can usually secure a meeting with whomever is in charge, be it a village elder, a town council, or anybody else. This feature will generally not work on landed nobility. A "small community" might be a village or hamlet, but it might also be a particularly tight-knit neighborhood in a big city where everybody respects the matriarch of the largest family.. * Personality Trait: I believe that there are virtues - truth, generosity, selflessness - which are good in themselves. * Personality Trait: Nothing can shake my deep-held belief that virtues mean something and are worthwhile in themselves. * Bond: When people put themselves in my care, it is the most sacred of trusts. * Ideal: Charity. I always try to help those in need, no matter what the personal cost. * Flaw: : I sometimes let my ambitions get the better of common sense and reason. ===Equipment=== ====Armour==== * Scale mail (45) * Shield (6) [Not always used] ====Weapons==== * Longsword (3) * Longbow (2) * 2 daggers (1 each) * 2 darts (0.25 each) * Arrows (1) ====Gear==== * backpack (5) * bedroll (7) * block and tackle (5) * chalk (-) * climber's kit (12) * hooded lantern (2) * mess kit (1) * 5 oil flasks (1 each) * quiver (1/1) * 50 feet of silk rope (5) * however many days of rations are expected for the trip (2 each) * The deed for a parcel of land in a realm unknown to you * Wooden token from Sherabeth (As an action, snap it in half to cast the ''crusader's mantle'' spell. Normal duration and concentration rules apply.)
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information