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=Kastalos the Untouchable= *Background: Thug (Professional duelist) *Appearance: *Description: *Goal: *Class: Warrior **Killing Blow Whenever a Warrior inflicts damage with any attack, spell, or special ability they may add half their character level, rounded up, to the damage done. This damage is also added to any Shock they may inflict. Combined with Foci meant to improve Shock attacks such as Armsmaster, Close Combatant, or Shocking Assault, this ability ensures that an experienced Warrior will almost always kill any ordinary human soldier or minor monster, regardless of their attack roll result. **Veteran’s Luck Once per scene, as an Instant action, the Warrior may turn a missed attack they have made into a hit. Alternately, they may turn a successful attack against them into a miss, also as an Instant action. This ability is particularly lethal when used with the Make a Snap Attack action and leveled against weaker monsters or ordinary human warriors, as explained on page 44. Only one exercise of this ability is possible in a scene, either to force a miss or ensure a hit on a foe; both options may not be employed in the same fight. A Warrior may use this ability with crew-served weapons they are assisting in firing. This ability cannot be used to negate environmental damage or damage done to a vehicle or mount they are riding. **Slayer Your hit rolls are always successful against any creature with equal or fewer hit dice than you have levels, assuming it’s physically possible for your weapon to harm them **Unbroken Once per day as an Instant action, when reduced to 0 hit points or affected by hostile magic, you can negate the magical effect or push through the injury. Using this ability reduces you to 1 HP. **Heroic Warrior’s Fray Once per round, as an On Turn action, inflict 1d8 damage plus your level on any one target within reach of any of your Readied weapons, provided they have equal or fewer hit dice than you have levels. This damage is not modified by any ability or bonus, and can affect any creature who could be hurt by that Readied weapon. **Heroic Resilience +12 HP (included) **Heroic Reflexes Heroic PCs always win initiative at the start of hostilities unless their foes successfully ambush them or otherwise have the drop on the group **Heroic Determination Once per scene, as an On Turn actions, a Heroic PC can accept a point of System Strain to automatically heal 1d8 hit points of damage plus their character level. This can return them to the fray from a Mortally Wounded condition. Outside of combat, they can use this ability as often as they like during a five-minute rest, assuming they have the System Strain to support it. *HP: 32+con bonus/X *System Strain: X/X *Level: 3 *XP: X/X
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