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Firefly Prime: Dice Pools
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==Always Include== You always include one of each of your three Primary trait dice in every roll. Primary traits are Roles, Attributes, and Distinctions. ---- '''ROLES''' :Roles each frame a broad range of skills that should cover most anything you want to do. Need to convince someone to do something? '''Diplomacy and Command''' is the go to for that in most situations. Want to specifically convince a passenger to throw the switch to the collector panel on your mark while you tighten the guide valve? '''Mechanics and Engineering''' is an appropriate substitute, ''etc''. :The core Roles for this game cover most actions that fit within the framework of Firefly things, but it is not exhaustive of possibilities by any means. If the thing you want to do is not covered by one of the seven (7) Roles on your list, it means you are not significantly trained in whatever Role does cover that thing. Provided the GM doesn't rule that the action is not possible without training, roll [[file:d4a.png|24px|d4]] as your Role die to indicate the character's lack of training. ---- [[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] ---- '''ATTRIBUTES''' :Attributes cover how you want to do a thing. Are you jumping in half cocked? Perhaps this is an '''Impulsive''' action. Do you have a plan? Have you done your best to consider all the angles? Perhaps this is a '''Deliberate''' action. :Are you looking to trick or mislead someone? Perhaps this is a '''Sketchy''' action. Are you being straightforward and shooting from the hip? Perhaps this is an '''Honest''' action. :Are you straight up unleashing on someone? Perhaps this is a '''Savage''' action. Are you in complete control of yourself? Perhaps this is a '''Cool''' action. :Are you protecting yourself and your own interests? Perhaps this is a '''Hard''' action. Are you looking out for others and being sensitive and accommodating? Perhaps this is a '''Kind''' action. ---- [[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] ---- '''DISTINCTIONS''' :Each of your three Distinctions offers a kind of snapshot of who your character is. If Role decides ''What'', and Attribute decides ''How'', then the Distinction you settle on tells us what you bring to the table as an individual and how that shapes the fiction :Of all the Prime traits. Distinctions tend to give newcomers to Cortex the most trouble in actual play. It can be hard sometimes to see a Distinction fitting a specific action. Instead of asking ''if'' a Distinction applies, make ''if'' a foregone conclusion and ask ''how'' it applies. [[File:FFChef0002.png|300px|right]] :If you are '''The Best Cook on Four Moons''' should that somehow help you to play the violin just because some gangster is requesting you do so at gunpoint? Maybe. Instead of focusing on ''if'' a Distinction helps, decide ''how'' it helps. :Maybe years of cooking at fancy restaurants has made you a fan of violin music and you have secretly been practicing. Or maybe you ''gorramn'' '''''hate''''' violin music because it was always playing while you cooked, so instead of helping, that Distinction hinders your chances. ---- :Hinder means you roll [[file:d4a.png|24px|d4]] instead of [[file:d8a.png|24px|d8]] but you earn a free pp for your trouble. ---- [[Firefly_Prime:_I_Aim_to_Misbehave | < < < Return to Main Page]] ----
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