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Fortunato the Fool
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=== Fortunato Walker === *Magician: 3 *Gender: Male *Experience: 1500 / 3000 *Hits: 3 / 3 *Combat Pool: 1 *AC: 3 *Modifiers: None *Morale: 0 *Reaction: 0 or -2 (see Fool) *Initiative: 0 *Movement: 20 *Description/Background: A dabbler in magicks, Mr. Walker travels the world seeking fame and fortune. Thus far, both have eluded him. '''Traits''' *Gifts & Curses: ** Lucky: "The character can attempt ''deus ex machina'' rolls at any level, and may re-try any failed saving throw, ability roll, attack or other roll once per day per level." ** Craven: automatic failure on morale checks ** Fool: "always believes in illusions, and may not learn the Scholar or Lore abilities. -2 reaction roll modifier from anyone who would judge the character’s intelligence or maturity." *Abilities: ** Familiar: Jenkin the homonculus looks like a six-inch miniature of Fortunato himself. In moments of frankness, the magician admits to the familiar's being the smarter of the pair. "Only a magician who has the Familiar ability may posses one, and he or she can posses only one at a time (if it dies, he may summon another and bind it to his will). A familiar provides a +1 bonus to arcane spell casting rolls. And, they can absorb 1 Hit and 1 penalty die of exhaustion incurred from arcane spell casting. This temporarily incapacitates the familiar, until it recovers as per the normal rules." ** Crafty: "The character has an exceptionally sharp mind. +1 bonus to attempts to cast or learn spells, and ability or saving rolls involving memory, deduction or other cleverness." ** Literacy: "The character can read and write any language he knows." '''Equipment''' *Armour: none *Weaponry: (cudgel, dagger, staff, rapier) ** Staff (-1 skirmish, -1 damage, 0 dueling attack, +1 dueling parry, 0 dueling reach)5p ** ** *Gear: (All other relevant items of equipment. I recommend listing more than one item per line, for reasons of space.) ** Rags 2f ** Backpack 1s ** Pouch 2f ** Coarse clothes 1p ** Rations, 5 days 5p ** Jack of sack 1p *Treasure (starting 20s) **Marks: **Crowns: **Shillings: 18s **Pennies: 11p **Farthings: **Gems, Jewelry, and so forth: *Spells ** Astral Projection CL: 5 Range: Ranged Save: Yes Duration: Level hours ** Charm CL: 1 Range: hearing Save: Special Duration: Temporary ** Fireball C.L.: 1-5 Range: Ranged Save: Yes Duration: Instantaneous ** Legedermain CL: 1 Range: Ranged Save: No Duration: Temporary ** Levitation CL: 2 Range: Self Save: No Duration: Temporary
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