Editing
Genius The Transgression/Introduction
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== A Game of Forbidden Science: === Break the rules and you get in trouble. Break the law and you go to jail. Mouth off to your boss and lose your job. Jump off a building and...But it doesn't have to be that way, says that little voice in the back of your head, your personal genius. You ignore it, but you can't silence it. But a genius gives in to that voice, becomes that rules-breaking thing, that maker-trickster-savior, and begins a life of pain and glory unimaginable to mere mortals. The genius sees the truth, but she cannot get there. In her heart she knows, but she cannot explain why. She flouts social convention, ignores the sneering voice of authority and dogma, and casts aside the ethical concerns of her peers. She breaks the rules of the universe we know to glimpse the truth of the universe as it must be. But there's a price. There always is. She is not just isolated from the "common man," but from the very discipline that birthed her. In her heart, she knows that what she does is not science, which is ultimately about systems and about cooperation. Alone, she walks a new path, wearing the trappings of her old life but no longer capable of touching its essence. Genius: The Transgression takes place in the World of Darkness, a world like ours but with darker nights and deeper stains. People don't connect to one-another as they do in our world. They live in the shadows of ancient conspiracies and the shadows cast by old things, and this infects the geniuses: for every mad scientist working in silicon and plastic, another labors with greasy cogs and steam pumps, while another never left behind the gleaming chrome and atomic dreams of the 1950s. For one of the Inspired, there is no escape from the fetters of superstition and occult dread, the lurking horrors at the edge of consciousness. Though cobbling together elements from our past, the genius ultimately belongs to no place and no time, and walks alone into the future.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information