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= '''Character Sheet''' = * '''Ancestry:''' Human * '''Calling:''' Adventure * '''Class:''' Deadwalker == '''Beats''' == (Minor) Help an important or influential figure in a have.<br> (Major) Slay a beast that’s at least five times your size. == '''Skills''' == * Delve * Sneak * Kill == '''Domains''' == * Desolate * Religion == '''Protections''' == * NA == '''Core Abilities''' == '''Legendary:''' When you gain a minor advance, refresh D6. When you gain a major advance, refresh D8. '''Death Follows Close:''' You are followed around by a manifest‐ ation of your death that is invisible and intan‐ gible to everyone but you – although when you are on the verge of dying, or in places that reson‐ ate heavily with death and sorrow, it might be visible to others. The exact appearance of it is up to you. The first time each session you suffer Major Blood, Mind or Fortune fallout, your death manifests to protect you and inflicts D8 stress on whatever caused the fallout. '''Enter The Grey:''' Roll Delve+Religion to enact this ritual. It takes around ten minutes of prepar‐ ation, e.g. donning ritual garb, inhaling sacred smoke, communing with your death and so on. On a success, the smoke clears, and you (and anyone you bring with you) are in the Grey. Within the Grey, the world is a shadowy echo of its living counterpart. Some souls linger here, awaiting their eternal reward, but for the most part it is grim, empty and monochrome. (For more information on travelling and surviving the Grey, see p. 169.) Exiting the Grey is a simple enough task for a Deadwalker and those they ferry across; it’s a Delve+Religion roll for anyone else == '''Minor Advances''' == '''Last Rites:''' Gain ''Religion''. When you touch the brow of a recently dead person, you can ask their spirit a single question before it fades away. '''Grim Reaper :''' Gain ''Kill''. Your death's attentions now function as the following weapon: (Kill D8,Ranged,One-Shot). '''Shadow :''' Gain ''Sneak'' By blowing out a lit candle and focusing, you can extinguish all light sources nearby. Sources that cannot be easily extinguished (magelights, glowworms, etc) are temporarily muted instead. == '''Major Advances''' == '''Descent :''' Travel to ''The Grail Road'' When you are in the Grey (see above), you may undertake a delve to one of the eight heavens listed in the landmark section. Choose which one you have access to when you take this advance. -The delve will be Risky unless you and your companions dress in ritual garb and make suit‐ able preparations to enter the heaven in ques‐ tion. Returning to the Grey requires another delve, which can be harder or easier than the ini‐ tial one depending on whether the heaven wants to keep you there == '''Resources''' == * Bag of Intersting Teeth (d6 Desolate) * Tin of Tiny Jewels (d6 Haven) == '''Equipment''' == * Hunter Rifle (Kill d6, Extreme Range, Reload)
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