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Gregor Runarm
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=Character Notes= '''Name and Race:''' Gregor Runarm, Male Human (Demi-celestial) '''Level:''' 20 '''Classes:''' Scout1/Barbarian(hunter)1/Ranger 18 '''Exp: 195 001''' '''Alignment:''' Neutral Good '''Background:''' Gregor's father had once been the proud leader of a hardy township of trappers and mountainfolk, high and apart on the side of mountains at the eastern edge of the kingdom. A decade more and Gregor might have rightly inherited a proper title, if a small one, his life one of responsibility and forethought. Such was not meant to be. When he was but a small boy the township was attacked by raiders and creatures pressed into their employ from the North, the people scattered and Gregor's father killed. Raised by his father's truest friend, he grew ise in the ways of the wilderness and battle lore. However, his spirit was ever restless, and he travelled to more civilised lands in search of…something. During his earliest years, he fell into company with a young Mage, a newly consecrated priest of Pelor the Sun and a somewhat ragged half-orc. They travelled together having adventures and righting wrong, while inside, Gregor still sought answers for his restless nature. After trying many different approaches, he finally found peace in the teachings of the Order and tradition of the rangers. After years of many adventures, he found himself with even more power and responsibility than had been denied him by the events of his youth. More mellowed now with age, the cocksure recklessness of youth still stirs beneath the surface and is held at bay through frequent hunts and hands-on work in the running of the town. Recently, the god Vatun granted Gregor and his friends a boon as a result of their part in his rescue. He has had his celestial aspect awakened and functions now as a Demi-celestial. ==Base Statistics== '''HD:''' HD: 19d8+114(ranger/scout), 1d12+6(Barbarian,Hunter) '''Hit points:''' 304 (394 with belt) '''Initiative:''' 18 +11/+13belt/+18shard '''Speed:''' 40/80 flying(good maneuver) '''Characteristics''' *'''STR 24/+7'''(30/+10)[Base 15 -1 age, +1 level +4DC, +5 book, +6 belt] *'''DEX 24/+7'''(30/+10)[Base 15 -1 age, +3 level, +2DC, +5 book, +6 belt,] *'''CON 22/+6'''(28/+9) [Base 14 -1 age, +4DC, +5 book, +6 belt] *'''INT 16/+3'''(22/+6) [Base 13 +1 age, +2DC, +6 belt] *'''WIS 18/+4'''(24/+7) [Base 13 +1 age, +4DC, +6 belt] *'''CHA 20/+5'''(26/+8) [Base 14 +1 age, +1 level, +4DC, +6 belt] '''Saves:''' [all +5 vest,+1 with Loper in hand] * '''Fortitude''' * '''Reflex''' * '''Willpower''' '''Attacks:''' *+26[29] base melee *+26[29] base ranged ===Combat Related=== '''AC:''' *47/51 (Flatfooted:37 - Touch:27, +4 when moving 10' or more) *[+5 Mithral Chainmail,+5 Vest Nat armour, +5 Ring Prot, +10 Dex, +1 insight f'Loper] * +1 Natural Armour (innate) * +5 Buckler Hvy fortification [Improved buckler use] =='''Full Attacks and Defences '''== [u.c.] '''AC''' *45/37/22[+4 Nat Armour in Dragonform:considered racial] If fighting TW with Loper & Shard *+4 if moving 10' '''Attacks''' ''+2 Darkwood Longbow, composite (+2 Str Bonus):Dam(1d8+5+1d6 frost+2 Dam w' EW arrows)'' * +29/24/19/14 ''Combinations - (TWU -2 to hit): +3 Sword (Shard) & +3 Vorpal Axe (Loper) or reversed.'' * +26[28]/21[23]/16[18]/11[13] and +26[28]/21[23]/16[18]-[only] for arcane casters. * (1d8+11 for prime, 1d8+7 for off) ''Notes on melee'' * Arcanists/Giants/Monstrous Humanoids/Outsiders (Evil):+8 dam. Magical Beasts +6 dam (+4 Dam all favored enemies[Shard]) * +4 to hit and damage with all attacks in Dragonform. * +5d6 skirmish (move 10') * +2/2d6 Arcane caster/Invoker[Shard] * Impedes Spells/SLA 1d6 rounds (DC 15 +SL)[Shard] * Natural 20 severs head/limb [Loper] ===Current Stats & Buffs=== ==Abilities== ===Innate=== * A half-celestial has feathered wings and can fly at twice the base creature’s base land speed (good maneuverability) * Natural armor improves by +1 * Darkvision out to 60 feet. * Immunity to disease. * Resistance to acid 10, cold 10, and electricity 10. * Damage reduction:10/magic * Natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. * Spell resistance equal to creature’s HD + 10 (29). * +4 racial bonus on Fortitude saves against poison. ==='''Skills:'''=== '''All skills +5'''[Headband] * Speak Language: Common,Orc,Goblin,Draconic,Celestial,Giant,elf, dwarf. * Climb 23/8 (Str+10) [AC] * Jump 30/12 (Str+10)[AC][5m]+2s +4 move * Swim (Str +10)18/3 * Escape Artist 31/1 (Dex+10) [15m] *Hide 52/22(Dex+10) [AC][15m] *Move Silently 52/22 (Dex+10) [AC][15m] * Ride 27/5 (Dex+10) +2s * Kn (Arcana) 12/1 (Int+6) * Kn (Dungeoneering) 22/11 (Int+6) * Kn (Geography)22/11 (Int+6) * Kn (Nature) 24/11 (Int+6) +2s * Kn (Local) 14/3 (Int+6) * Kn (The Planes)12/1 (Int+6) * Kn (Nob & Royalty) 12/1 (Int+6) *Search 33/22 (Int+6) *Listen 34/23 (Wis+7) [FE] * Sense Motive 18/4 (Wis+7) [FE]+2s * Heal 15/3 (Wis+7) *Spot 39/22 (Wis+7) [FE][5m] *Survival 37/23 (Wis+7) [FE]+2s * Bluff 14/1[2] (Cha+8) [FE] * Diplomacy 29/10[20] (Cha+8) +6s * Gather Information 16/1[2] (Cha+8)+2s * Handle Animal 23/10(Cha+8) * Intimidate 16/1 (Cha+8) +2s ==='''Feats:'''=== * ''Armor Proficiency: light, medium''. * ''Shield Proficiency'' * ''Simple, Martial Weapon Proficiency'' * ''Track'' * ''Endurance'' * ''Two-Weapon Fighting - Improved TWF - Greater TWF''(3 atts OH; base/-5/-10) * Swift Hunter: 19th lvl for Skirmish & Fav Enemies, may skirmish all favoured enemies even if immune to crits. * Leadership (Cohort Level 15th) * Quick Reconnoiter * Oversized two weapon use. * Improved initiative * Dark Stalker * Fly-By Attack * Improved buckler use ==='''Scout Abilities:'''=== * Skirmish (+5d6, +4AC, must move 10’) * Trapfinding ==='''Barbarian Hunter Abilities:'''=== * Fast movement +10’ * Favored Enemy ==='''Ranger Abilities:'''=== * Wild Empathy (+20) * Alternate class feature: Distracting attack. All successful hits make foe flanked for allies until ally strikes or next turn. * Woodland Stride * Swift Tracker * Evasion * Camouflage * Hide in plain sight ==='''Favored Enemies:'''=== *Arcanists (+4) ACF: Arcane Hunter. *Magical Beasts (+2) *Giants (+4) *Monstrous Humanoids (+4) *Outsiders (Evil) (+4) =='''Spells Prepared (Ranger):'''== As 18th level Ranger * Spells 1st 3[5] , 2nd 2[5], 3rd 2[4], 4th 1[2] * 1st - * 2nd - * 3rd - * 4th -
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