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Greyhawk Poland 2011 Campaign
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=Campaign Back Cover= The world of Greyhawk in 517 (CY) is a continuing expanse of ever growing alliances and conflicts between the races. The nation building conflicts visited upon the races by early Human settlements have been relegated to the long forgotten past by everyone but the Dwarven peoples and to a greater extent, due to their longevity, The Elven people. Still, even to the Elves, time has past and some wounds are healing. [[File:GreyHawk_Small_Scale_Player's_Map.JPG |200px|thumb|right|Celene]] In Celene, the land claimed by the Elven nation, a feudal monarchy has reigned for thousands of years. But for the past few years the monarchy has tried to remove long standing barriers between the Elven people and the other races, particularly the Human city state to the north in Verbobonc. When the Old King died in 511 of old age, he left his daughter, Yolande, to rule as Queen above the objection of her three older brothers and his many council advisors. To their surprise, the Lady Rhalta of All Elvenkind has proven a strong force to contend continuing in her father’s anti-isolationist footsteps and skillfully creating policies and enacting laws enabling co-mingling. Half-Elves, while still not openly accepted, are quietly tolerated and isolated tales of other races squatting in the small thorps of Celene are becoming more common. The situation is so delicate that open hospitality is about to erupt not only with the Human race to the north but with the Dwarven races to the west, races long tolerated because of their own protectionist policies. Something must be done to save the culture of the Elven people, representing a mere 2% of the entire population of the world of Greyhawk, from assimilation! A secret society is formed to protect the Elven race. And thus begins a story of fear, power and manipulation at the highest levels of politics leading to a civil war between the Elves in Celene, national wars with her neighbours and finally the opportunity the Humanoid hordes of The Pomarj have long and patiently waited for these many years: revenge. This is the epic campaign that begins the adventure for 1st-level characters, considered outcasts in Celene, that first uncover more than simple treasure hidden inside a dungeon ruin. From there they learn of the power struggles taking shape in the capital Enstad, and rivalries harbored within the Royal Family itself. Two Barons will eventually come to blows forcing the players to take sides or be hunted by both. The choices are far from clear as one fulfills his fief duties to the Queen but earns the scorn of his people, while the other preys upon the fear of the people in an effort to undermine his neighbour and his nation. Not until the characters stand in the very halls of power in Enstad, face-to-face with the Royal Family, will the campaign be resolved and the fate of a nation be decided.
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